(svn r23374) -Add: Doxygen files for the NoAI API (Yexo)

This commit is contained in:
truebrain
2011-11-29 23:31:55 +00:00
parent 7158aaea31
commit 0f9954ec1b
10 changed files with 399 additions and 83 deletions

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# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
# Doxyfile 1.5.4
#---------------------------------------------------------------------------
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PROJECT_NAME = "OpenTTD NoAI API "
PROJECT_NUMBER =
OUTPUT_DIRECTORY = ../../../docs/aidocs/
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OUTPUT_LANGUAGE = English
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ABBREVIATE_BRIEF = "The $name class " \
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is \
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an \
the
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SUBGROUPING = YES
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#---------------------------------------------------------------------------
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EXTRACT_ALL = NO
EXTRACT_PRIVATE = NO
EXTRACT_STATIC = YES
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EXTRACT_LOCAL_METHODS = YES
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WARN_NO_PARAMDOC = YES
WARN_FORMAT = "$file:$line: $text "
WARN_LOGFILE =
#---------------------------------------------------------------------------
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INPUT = .
INPUT_ENCODING = UTF-8
FILE_PATTERNS = *.h \
*.hpp
RECURSIVE = YES
EXCLUDE =
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EXCLUDE_PATTERNS =
EXCLUDE_SYMBOLS = GetClassName DECLARE_ENUM_AS_BIT_SET DECLARE_POSTFIX_INCREMENT
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#---------------------------------------------------------------------------
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HTML_FILE_EXTENSION = .html
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MAN_OUTPUT = man
MAN_EXTENSION = .3
MAN_LINKS = NO
#---------------------------------------------------------------------------
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PERLMOD_MAKEVAR_PREFIX =
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = YES
EXPAND_ONLY_PREDEF = YES
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
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EXPAND_AS_DEFINED = DEF_COMMAND
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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file ai_changelog.hpp Lists all changes / additions to the API.
*
* Only new / renamed / deleted api functions will be listed here. A list of
* bug fixes can be found in the normal changelog. Note that removed API
* functions may still be available if you return an older API version
* in GetAPIVersion() in info.nut.
*
* \b 1.2.0
*
* 1.2.0 is not yet released. The following changes are not set in stone yet.
*
* API additions:
*
* \li AICargo::CT_AUTO_REFIT
* \li AICargo::CT_NO_REFIT
* \li AICargo::IsValidTownEffect
* \li AICargoList_StationAccepting
* \li AICompany::GetQuarterlyIncome
* \li AICompany::GetQuarterlyExpenses
* \li AICompany::GetQuarterlyCargoDelivered
* \li AICompany::GetQuarterlyPerformanceRating
* \li AICompany::GetQuarterlyCompanyValue
* \li AIController::GetOpsTillSuspend
* \li AIInfo::CONFIG_DEVELOPER
* \li AIOrder::GetOrderRefit
* \li AIOrder::IsRefitOrder
* \li AIOrder::SetOrderRefit
* \li AITown::GetCargoGoal
* \li AITown::GetGrowthRate
* \li AITown::GetLastMonthReceived
* \li AITown::GetTownAuthority
* \li AITownEffectList (to walk over all available town effects)
* \li AIVehicle::ERR_VEHICLE_TOO_LONG in case vehicle length limit is reached
*
* API renames:
* \li AITown::GetLastMonthTransported to AITown::GetLastMonthSupplied to better
* reflect what it does.
* \li AIInfo has all its configure settings renamed from AICONFIG to just CONFIG
* like CONFIG_RANDOM.
*
* API removals:
* \li AICompany::GetCompanyValue, use AICompany::GetQuarterlyCompanyValue instead.
*
* Other changes:
* \li AITown::GetLastMonthProduction no longer has prerequisites based on town
* effects.
* \li AITown::GetLastMonthTransported no longer has prerequisites based on
* town effects.
* \li AITown::GetLastMonthTransportedPercentage no longer has prerequisites
* based on town effects.
*
* \b 1.1.2
*
* No changes
*
* \b 1.1.1
*
* No changes
*
* \b 1.1.0
*
* API additions:
* \li IsEnd for all lists.
* \li AIEventTownFounded
* \li AIIndustry::GetIndustryID
* \li AIIndustryType::INDUSTRYTYPE_TOWN
* \li AIIndustryType::INDUSTRYTYPE_UNKNOWN
* \li AIOrder::IsVoidOrder
* \li AIRail::GetName
* \li AITown::IsCity
*
* API removals:
* \li HasNext for all lists.
* \li AIAbstractList, use AIList instead.
* \li AIList::ChangeItem, use AIList::SetValue instead.
* \li AIRail::ERR_NONUNIFORM_STATIONS_DISABLED, that error is never returned anymore.
*
* Other changes:
* \li AIEngine::GetMaxTractiveEffort can be used for road vehicles.
* \li AIEngine::GetPower can be used for road vehicles.
* \li AIEngine::GetWeight can be used for road vehicles.
* \li AIIndustry::IsCargoAccepted now returns CargoAcceptState instead of a boolean.
* \li AIOrder::GetOrderFlags returns AIOrder::AIOF_INVALID for void orders as well.
* \li AIRoad::BuildDriveThroughRoadStation now allows overbuilding.
* \li AIRoad::BuildRoadStation now allows overbuilding.
*
* \b 1.0.5
*
* No changes
*
* \b 1.0.4
*
* No changes
*
* \b 1.0.3
*
* API additions:
* \li AIRail::ERR_RAILTYPE_DISALLOWS_CROSSING
*
* \b 1.0.2
*
* Other changes:
* \li AIBridge::GetPrice now returns the price of the bridge without the cost for the rail or road.
*
* \b 1.0.1
*
* API additions:
* \li AIRail::GetMaxSpeed
*
* \b 1.0.0
*
* API additions:
* \li AIBaseStation
* \li AIEngine::IsBuildable
* \li AIEventCompanyAskMerger
* \li AIIndustry::GetLastMonthTransportedPercentage
* \li AIInfo::AICONFIG_INGAME
* \li AIMarine::GetBuildCost
* \li AIOrder::AIOF_GOTO_NEAREST_DEPOT
* \li AIOrder::GetStopLocation
* \li AIOrder::SetStopLocation
* \li AIRail::RemoveRailStationTileRectangle
* \li AIRail::RemoveRailWaypointTileRectangle
* \li AIRail::GetBuildCost
* \li AIRoad::GetBuildCost
* \li AISubsidy::SubsidyParticipantType
* \li AISubsidy::GetSourceType
* \li AISubsidy::GetSourceIndex
* \li AISubsidy::GetDestinationType
* \li AISubsidy::GetDestinationIndex
* \li AITile::GetBuildCost
* \li AITown::GetLastMonthTransportedPercentage
* \li AIVehicleList_Depot
* \li AIWaypoint::WaypointType
* \li AIWaypoint::HasWaypointType
* \li Some error messages to AIWaypoint
*
* API removals:
* \li AIOrder::ChangeOrder, use AIOrder::SetOrderFlags instead
* \li AIRail::RemoveRailStationTileRect, use AIRail::RemoveRailStationTileRectangle instead
* \li AIRail::RemoveRailWaypoint, use AIRail::RemoveRailWaypointTileRectangle instead
* \li AISign::GetMaxSignID, use AISignList instead
* \li AIStation::ERR_STATION_TOO_LARGE, use AIError::ERR_STATION_TOO_SPREAD_OUT instead
* \li AISubsidy::SourceIsTown, use AISubsidy::GetSourceType instead
* \li AISubsidy::GetSource, use AISubsidy::GetSourceIndex instead
* \li AISubsidy::DestinationIsTown, use AISubsidy::GetDestinationType instead
* \li AISubsidy::GetDestination, use AISubsidy::GetDestinationIndex instead
* \li AITile::GetHeight, use AITile::GetMinHeight/GetMaxHeight/GetCornerHeight instead
* \li AITown::GetMaxProduction, use AITown::GetLastMonthProduction instead
* \li AIVehicle::SkipToVehicleOrder, use AIOrder::SkipToOrder instead
* \li AIWaypoint::WAYPOINT_INVALID, use AIBaseStation::STATION_INVALID instead
*
* Other changes:
* \li The GetName / SetName / GetLocation functions were moved from AIStation
* and AIWaypoint to AIBaseStation, but you can still use AIStation.GetName
* as before
* \li The GetConstructionDate function was moved from AIStation to
* AIBaseStation, but can still be used as AIStation.GetConstructionDate
* \li WaypointID was replaced by StationID. All WaypointIDs from previous
* savegames are invalid. Use STATION_INVALID instead of WAYPOINT_INVALID
* \li AIWaypointList constructor now needs a WaypointType similiar to AIStationList,
* it can also handle buoys.
* \li AIVehicleList_Station now also works for waypoints
* \li Stations can be build over rail without signals that is in the right
* direction for the to-be built station. It will also convert the rail if
* the station's rail type supports the old type.
* \li GetAPIVersion() was added as function to info.nut. If it does not exist
* API version 0.7 is assumed. This function should return the major and
* minor number of the stable version of the API the AI is written against.
* For 0.7.2 that would be 0.7, for 1.1.3 it would be 1.1, etc.
* \li The subsidy logic has changed. Subsidy is now awarded when cargo
* originating from subsidy source is delivered to station that has subsidy
* destination it its catchment area. One industry tile or one town house
* is enough as long as station accepts the cargo. Awarded subsidies are no
* longer bound to stations used for first delivery, any station can be
* used for loading and unloading as long as cargo is transfered from
* source to destination.
* \li Make AIEngine:CanRefitCargo() not report refittability to mail by
* default for aircraft. It is not necessarily true. This means that even
* if the aircraft can carry mail (as secondary cargo) it does not return
* true if the aircraft cannot carry it as its only cargo.
* \li Improve behaviour of AIEngine::GetCargoType(), AIEventEnginePreview::GetCargoType()
* and AIEngine::CanRefitCargo() for articulated vehicles. For
* CanRefitCargo true is returned if at least one part can be refitted.
* For GetCargoType the first most used cargo type is returned.
* \li AIIndustryType::GetConstructionCost() now returns -1 if the industry is
* neither buildable nor prospectable.
* \li AIEngine::IsValidEngine will now return true if you have at least one
* vehicle of that type in your company, regardless if it's still buildable
* or not. AIEngine::IsBuildable returns only true when you can actually
* build an engine.
* \li AITile::GetCargoProduction will now return the number of producers,
* including houses instead the number of producing tiles. This means that
* also industries that do not have a tile within the radius, but where
* the search bounding box and the industry's bounding box intersect, are
* counted. Previously these industries (and their cargos), although they
* produced cargo for a station at the given location, were not returned.
* \li AIRail::BuildRail will now fail completely if there is an obstacle
* between the begin and end, instead of building up to the obstacle and
* returning that everything went okay.
* \li Orders for buoys are now waypoint orders, i.e. instead of using the
* station orders for buoys one has to use waypoint orders.
* \li Autoreplaces can now also be set for the default group via AIGroup.
*
* \b 0.7.5
*
* No changes
*
* \b 0.7.4
*
* No changes
*
* \b 0.7.3
*
* API additions:
* \li AIAbstractList::SORT_ASCENDING
* \li AIAbstractList::SORT_DESCENDING
* \li AIAirport::IsAirportInformationAvailable
* \li AICompany::GetPresidentGender
* \li AICompany::SetPresidentGender
* \li AIEngine::GetDesignDate
* \li AIStation::GetConstructionDate
*
* Other changes:
* \li AIs are now killed when they execute a DoCommand or Sleep at a time
* they are not allowed to do so.
* \li When the API requests a string as parameter you can give every squirrel
* type and it will be converted to a string
* \li AIs can create subclasses of API classes and use API constants as part
* of their own constants
*
* \b 0.7.2
*
* API additions:
* \li AIVehicle::GetReliability
*
* Other changes:
* \li DoCommands and sleeps in call, acall, pcall and valuators are disallowed
*
* \b 0.7.1
*
* API additions:
* \li AIAirport::GetPrice
* \li AIController::GetVersion
* \li AIOrder::AIOF_DEPOT_FLAGS
* \li AIOrder::AIOF_STOP_IN_DEPOT
* \li AIOrder::IsCurrentOrderPartOfOrderList
* \li AIOrder::IsGotoDepotOrder
* \li AIOrder::IsGotoStationOrder
* \li AIOrder::IsGotoWaypointOrder
* \li AISignList
* \li AITile::CORNER_[WSEN]
* \li AITile::ERR_AREA_ALREADY_FLAT
* \li AITile::ERR_EXCAVATION_WOULD_DAMAGE
* \li AITile::GetCornerHeight
* \li AITile::GetMaxHeight
* \li AITile::GetMinHeight
* \li AIVehicle::SendVehicleToDepotForServicing
*
* Other changes:
* \li GetURL() was added as optional function to info.nut
* \li UseAsRandomAI() was added as optional function to info.nut
* \li A limit was introduced on the time the AI spends in the constructor and Load function
*
* \b 0.7.0
* \li First stable release with the NoAI framework.
*/

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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file ai_info_docs.hpp Description of the functions an AI can/must provide in AIInfo. */
/* This file exists purely for doxygen purposes. */
/**
* 'Abstract' class of the class AIs/AI libraries use to register themselves.
*
* @note This class is not part of the API. It is purely to document what
* AIs must or can implemented to provide information to OpenTTD to
* base configuring/starting/loading the AI on.
*
* @note The required functions are also needed for AI Libraries. As such
* the information here can be used for libraries, but the information
* will not be shown in the GUI except for error/debug messages.
*/
class AIInfo {
public:
/**
* Gets the author name to be shown in the 'Available AIs' window.
*
* @return The author name of the AI.
* @note This function is required.
*/
string GetAuthor();
/**
* Gets the AIs name. This is shown in the 'Available AIs' window
* and at all other places where the AI is mentioned, like the debug
* window or OpenTTD's help message. The name is used to uniquely
* identify an AI within OpenTTD and this name is used in savegames
* and the configuration file.
*
* @return The name of the AI.
* @note This function is required.
*/
string GetName();
/**
* Gets a 4 ASCII character short name of the AI to uniquely
* identify it from other AIs. The short name is primarily
* used as unique identifier for the content system.
* The content system uses besides the short name also the
* MD5 checksum of all the source files to uniquely identify
* a specific version of the AI.
*
* The short name must consist of precisely four ASCII
* characters, or more precisely four non-zero bytes.
*
* @return The name of the AI.
* @note This function is required.
*/
string GetShortName();
/**
* Gets the description to be shown in the 'Available AIs' window.
*
* @return The description for the AI.
* @note This function is required.
*/
string GetDescription();
/**
* Gets the version of the AI. This is a number to (in theory)
* uniquely identify the versions of an AI. Generally the
* 'instance' of an AI with the highest version is chosen to
* be loaded.
*
* When OpenTTD finds, during starting, a duplicate AI with the
* same version number one is randomly chosen. So it is
* important that this number is regularly updated/incremented.
*
* @return The version number of the AI.
* @note This function is required.
*/
int GetVersion();
/**
* Gets the lowest version of the AI that OpenTTD can still load
* the savegame of. In other words, from which version until this
* version can the AI load the savegames.
*
* If this function does not exist OpenTTD assumes it can only
* load savegames of this version. As such it will not upgrade
* to this version upon load.
*
* @return The lowest version number we load the savegame data.
* @note This function is optional.
*/
int MinVersionToLoad();
/**
* Gets the development/release date of the AI.
*
* The intention of this is to give the user an idea how old the
* AI is and whether there might be a newer version.
*
* @return The development/release date for the AI.
* @note This function is required.
*/
string GetDate();
/**
* Can this AI be used as random AI?
*
* The idea behind this function is to 'forbid' highly
* competitive or other special AIs from running in games unless
* the user explicitly selects the AI to be loaded. This to
* try to prevent users from complaining that the AI is too
* aggressive or does not build profitable routes.
*
* If this function does not exist OpenTTD assumes the AI can
* be used as random AI. As such it will be randomly chosen.
*
* @return True if the AI can be used as random AI.
* @note This function is optional.
*/
bool UseAsRandomAI();
/**
* Gets the name of main class of the AI so OpenTTD knows
* what class to instantiate.
*
* @return The class name of the AI.
* @note This function is required.
*/
string CreateInstance();
/**
* Gets the API version this AI is written for. If this function
* does not exist API compatability with version 0.7 is assumed.
* If the function returns something OpenTTD does not understand,
* for example a newer version or a string that is not a version,
* the AI will not be loaded.
*
* Although in the future we might need to make a separate
* compatability 'wrapper' for a specific version of OpenTTD, for
* example '0.7.1', we will use only the major and minor number
* and not the bugfix number as valid return for this function.
*
* Valid return values are:
* - "0.7"
* - "1.0"
* - "1.1"
* - "1.2"
*
* @return The version this AI is compatible with.
* @note This function is optional.
*/
string GetAPIVersion();
/**
* Gets the URL to be shown in the 'this AI has crashed' message
* and in the 'Available AIs' window. If this function does not
* exist no URL will be shown.
*
* This function purely exists to redirect users of the AI to the
* right place on the internet to discuss the AI and report bugs
* of this AI.
*
* @return The URL to show.
* @note This function is optional.
*/
string GetURL();
/**
* Gets the settings that OpenTTD shows in the "AI Parameters" window
* so the user can customize the AI. This is a special function that
* doesn't need to return anything. Instead you can call AddSetting
* and AddLabels here.
*
* @note This function is optional.
*/
void GetSettings();
/** Miscellaneous flags for AI settings. */
enum AIConfigFlags {
AICONFIG_NONE, ///< Normal setting.
AICONFIG_RANDOM, ///< When randomizing the AI, pick any value between min_value and max_value.
AICONFIG_BOOLEAN, ///< This value is a boolean (either 0 (false) or 1 (true) ).
AICONFIG_INGAME, ///< This setting can be changed while the AI is running.
AICONFIG_AI_DEVELOPER, ///< This setting will only be visible when the ai development tools are active.
};
/**
* Add a user configurable setting for this AI. You can call this
* as many times as you have settings.
* @param setting_description A table with all information about a
* single setting. The table should have the following name/value pairs:
* - name The name of the setting, this is used in openttd.cfg to
* store the current configuration of AIs. Required.
* - description A single line describing the setting. Required.
* - min_value The minimum value of this setting. Required for integer
* settings and not allowed for boolean settings.
* - max_value The maximum value of this setting. Required for integer
* settings and not allowed for boolean settings.
* - easy_value The default value if the easy difficulty level
* is selected. Required.
* - medium_value The default value if the medium difficulty level
* is selected. Required.
* - hard_value The default value if the hard difficulty level
* is selected. Required.
* - custom_value The default value if the custom difficulty level
* is selected. Required.
* - random_deviation If this property has a nonzero value, then the
* actual value of the setting in game will be
* user_configured_value + random(-random_deviation, random_deviation).
* Not allowed if the AICONFIG_RANDOM flag is set, otherwise optional.
* - step_size The increase/decrease of the value every time the user
* clicks one of the up/down arrow buttons. Optional, default is 1.
* - flags Bitmask of some flags, see AIConfigFlags. Required.
*
* @note This is a function provided by OpenTTD, you don't have to
* include it in your AI but should just call it from GetSettings.
*/
void AddSetting(table setting_description);
/**
* Add labels for the values of a setting. Instead of a number the
* user will see the corresponding name.
* @param setting_name The name of the setting.
* @param value_names A table that maps values to names. The first
* character of every identifier is ignored and the rest should
* be the an integer of the value you define a name for. The value
* is a short description of that value.
* To define labels for a setting named "competition_level" you could
* for example call it like this:
* AddLabels("competition_level", {_0 = "no competition", _1 = "some competition",
* _2 = "a lot of competition"});
*
* @note This is a function provided by OpenTTD, you don't have to
* include it in your AI but should just call it from GetSettings.
*/
void AddLabels(const char *setting_name, table value_names);
};