Add bridge info to landinfo window debug print
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@@ -100,6 +100,12 @@ bool MayTownBuildBridgeType(BridgeType bridge_type);
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int CalcBridgeLenCostFactor(int x);
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int CalcBridgeLenCostFactor(int x);
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BridgePiecePillarFlags GetBridgeTilePillarFlags(TileIndex tile, TileIndex northern_bridge_end, TileIndex southern_bridge_end, BridgeType bridge_type, TransportType bridge_transport_type);
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BridgePiecePillarFlags GetBridgeTilePillarFlags(TileIndex tile, TileIndex northern_bridge_end, TileIndex southern_bridge_end, BridgeType bridge_type, TransportType bridge_transport_type);
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struct BridgePieceDebugInfo {
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BridgePieces piece;
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BridgePiecePillarFlags pillar_flags;
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};
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BridgePieceDebugInfo GetBridgePieceDebugInfo(TileIndex tile);
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void ResetBridges();
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void ResetBridges();
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#endif /* BRIDGE_H */
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#endif /* BRIDGE_H */
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@@ -124,24 +124,34 @@ public:
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#else
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#else
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# define LANDINFOD_LEVEL 1
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# define LANDINFOD_LEVEL 1
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#endif
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#endif
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DEBUG(misc, LANDINFOD_LEVEL, "TILE: %#x (%i,%i)", tile, TileX(tile), TileY(tile));
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if (_debug_misc_level >= LANDINFOD_LEVEL) {
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if(IsTunnelTile(tile)) {
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DEBUG(misc, LANDINFOD_LEVEL, "TILE: %#x (%i,%i)", tile, TileX(tile), TileY(tile));
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DEBUG(misc, LANDINFOD_LEVEL, "tunnel pool size: %u", (uint)Tunnel::GetPoolSize());
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if (IsTunnelTile(tile)) {
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DEBUG(misc, LANDINFOD_LEVEL, "index: %#x" , Tunnel::GetByTile(tile)->index);
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DEBUG(misc, LANDINFOD_LEVEL, "tunnel pool size: %u", (uint)Tunnel::GetPoolSize());
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DEBUG(misc, LANDINFOD_LEVEL, "north tile: %#x" , Tunnel::GetByTile(tile)->tile_n);
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DEBUG(misc, LANDINFOD_LEVEL, "index: %#x" , Tunnel::GetByTile(tile)->index);
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DEBUG(misc, LANDINFOD_LEVEL, "south tile: %#x" , Tunnel::GetByTile(tile)->tile_s);
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DEBUG(misc, LANDINFOD_LEVEL, "north tile: %#x" , Tunnel::GetByTile(tile)->tile_n);
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DEBUG(misc, LANDINFOD_LEVEL, "is chunnel: %u" , Tunnel::GetByTile(tile)->is_chunnel);
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DEBUG(misc, LANDINFOD_LEVEL, "south tile: %#x" , Tunnel::GetByTile(tile)->tile_s);
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DEBUG(misc, LANDINFOD_LEVEL, "is chunnel: %u" , Tunnel::GetByTile(tile)->is_chunnel);
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}
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if (IsBridgeTile(tile)) {
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const BridgeSpec *b = GetBridgeSpec(GetBridgeType(tile));
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DEBUG(misc, LANDINFOD_LEVEL, "bridge: flags: %X, ctrl_flags: %X", b->flags, b->ctrl_flags);
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}
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if (IsBridgeAbove(tile)) {
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BridgePieceDebugInfo info = GetBridgePieceDebugInfo(tile);
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DEBUG(misc, LANDINFOD_LEVEL, "bridge above: piece: %u, pillars: %X", info.piece, info.pillar_flags);
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}
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DEBUG(misc, LANDINFOD_LEVEL, "type = %#x", _m[tile].type);
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DEBUG(misc, LANDINFOD_LEVEL, "height = %#x", _m[tile].height);
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DEBUG(misc, LANDINFOD_LEVEL, "m1 = %#x", _m[tile].m1);
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DEBUG(misc, LANDINFOD_LEVEL, "m2 = %#x", _m[tile].m2);
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DEBUG(misc, LANDINFOD_LEVEL, "m3 = %#x", _m[tile].m3);
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DEBUG(misc, LANDINFOD_LEVEL, "m4 = %#x", _m[tile].m4);
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DEBUG(misc, LANDINFOD_LEVEL, "m5 = %#x", _m[tile].m5);
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DEBUG(misc, LANDINFOD_LEVEL, "m6 = %#x", _me[tile].m6);
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DEBUG(misc, LANDINFOD_LEVEL, "m7 = %#x", _me[tile].m7);
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DEBUG(misc, LANDINFOD_LEVEL, "m8 = %#x", _me[tile].m8);
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}
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}
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DEBUG(misc, LANDINFOD_LEVEL, "type = %#x", _m[tile].type);
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DEBUG(misc, LANDINFOD_LEVEL, "height = %#x", _m[tile].height);
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DEBUG(misc, LANDINFOD_LEVEL, "m1 = %#x", _m[tile].m1);
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DEBUG(misc, LANDINFOD_LEVEL, "m2 = %#x", _m[tile].m2);
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DEBUG(misc, LANDINFOD_LEVEL, "m3 = %#x", _m[tile].m3);
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DEBUG(misc, LANDINFOD_LEVEL, "m4 = %#x", _m[tile].m4);
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DEBUG(misc, LANDINFOD_LEVEL, "m5 = %#x", _m[tile].m5);
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DEBUG(misc, LANDINFOD_LEVEL, "m6 = %#x", _me[tile].m6);
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DEBUG(misc, LANDINFOD_LEVEL, "m7 = %#x", _me[tile].m7);
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DEBUG(misc, LANDINFOD_LEVEL, "m8 = %#x", _me[tile].m8);
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#undef LANDINFOD_LEVEL
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#undef LANDINFOD_LEVEL
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}
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}
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@@ -2052,6 +2052,19 @@ BridgePiecePillarFlags GetBridgeTilePillarFlags(TileIndex tile, TileIndex northe
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}
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}
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}
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}
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BridgePieceDebugInfo GetBridgePieceDebugInfo(TileIndex tile)
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{
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TileIndex rampnorth = GetNorthernBridgeEnd(tile);
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TileIndex rampsouth = GetSouthernBridgeEnd(tile);
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BridgePieces piece = CalcBridgePiece(
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GetTunnelBridgeLength(tile, rampnorth) + 1,
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GetTunnelBridgeLength(tile, rampsouth) + 1
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);
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BridgePiecePillarFlags pillar_flags = GetBridgeTilePillarFlags(tile, rampnorth, rampsouth, GetBridgeType(rampnorth), GetTunnelBridgeTransportType(rampnorth));
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return { piece, pillar_flags };
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}
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/**
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/**
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* Draw the middle bits of a bridge.
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* Draw the middle bits of a bridge.
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* @param ti Tile information of the tile to draw it on.
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* @param ti Tile information of the tile to draw it on.
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