(svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles
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@@ -111,7 +111,7 @@ void SetWaterClassDependingOnSurroundings(TileIndex t)
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/* Mark tile dirty in all cases */
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MarkTileDirtyByTile(t);
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if (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() || TileY(t) == MapMaxY()) {
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if (TileX(t) == 0 || TileY(t) == 0 || TileX(t) == MapMaxX() - 1 || TileY(t) == MapMaxY() - 1) {
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/* tiles at map borders are always WATER_CLASS_SEA */
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SetWaterClass(t, WATER_CLASS_SEA);
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return;
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