Update to v4 of house placing patch.

This commit is contained in:
patch-import
2016-04-08 19:42:10 +01:00
committed by Jonathan G Rennison
220 changed files with 11448 additions and 3426 deletions

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@@ -13,7 +13,7 @@
#include "../newgrf_engine.h"
/* Helper for filling property tables */
#define NIP(prop, base, variable, type, name) { name, cpp_offsetof(base, variable), cpp_sizeof(base, variable), prop, type }
#define NIP(prop, base, variable, type, name) { name, (ptrdiff_t)cpp_offsetof(base, variable), cpp_sizeof(base, variable), prop, type }
#define NIP_END() { NULL, 0, 0, 0, 0 }
/* Helper for filling callback tables */
@@ -159,6 +159,7 @@ static const NIFeature _nif_station = {
#define NICH(cb_id, bit) NIC(cb_id, HouseSpec, callback_mask, bit)
static const NICallback _nic_house[] = {
NICH(CBID_HOUSE_ALLOW_CONSTRUCTION, CBM_HOUSE_ALLOW_CONSTRUCTION),
NICH(CBID_HOUSE_SETUP_VARIANT, CBM_HOUSE_SETUP_VARIANT),
NICH(CBID_HOUSE_ANIMATION_NEXT_FRAME, CBM_HOUSE_ANIMATION_NEXT_FRAME),
NICH(CBID_HOUSE_ANIMATION_START_STOP, CBM_HOUSE_ANIMATION_START_STOP),
NICH(CBID_HOUSE_CONSTRUCTION_STATE_CHANGE, CBM_HOUSE_CONSTRUCTION_STATE_CHANGE),

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@@ -81,5 +81,6 @@ extern const PriceBaseSpec _price_base_specs[] = {
{ 8, PCAT_RUNNING, GSF_END, PR_BUILD_CANAL }, ///< PR_INFRASTRUCTURE_WATER
{ 100, PCAT_RUNNING, GSF_END, PR_STATION_VALUE }, ///< PR_INFRASTRUCTURE_STATION
{ 5000, PCAT_RUNNING, GSF_END, PR_BUILD_STATION_AIRPORT}, ///< PR_INFRASTRUCTURE_AIRPORT
{1000000, PCAT_CONSTRUCTION, GSF_END, PR_BUILD_INDUSTRY }, ///< PR_BUILD_HOUSE
};
assert_compile(lengthof(_price_base_specs) == PR_END);

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@@ -25,6 +25,7 @@ static bool TrainSlopeSteepnessChanged(int32 p1);
static bool RoadVehSlopeSteepnessChanged(int32 p1);
static bool DragSignalsDensityChanged(int32);
static bool TownFoundingChanged(int32 p1);
static bool AllowPlacingHousesChanged(int32 p1);
static bool DifficultyNoiseChange(int32 i);
static bool MaxNoAIsChange(int32 i);
static bool CheckRoadSide(int p1);
@@ -617,6 +618,17 @@ def = true
str = STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS
strhelp = STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT
; TODO: add this setting to savegames
[SDT_BOOL]
base = GameSettings
var = economy.allow_placing_houses
flags = SLF_NOT_IN_SAVE
def = false
str = STR_CONFIG_SETTING_ALLOW_PLACING_HOUSES
strhelp = STR_CONFIG_SETTING_ALLOW_PLACING_HOUSES_HELPTEXT
proc = AllowPlacingHousesChanged
cat = SC_BASIC
; link graph
[SDT_VAR]

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@@ -9,23 +9,23 @@
/** @file string_colours.h The colour translation of GRF's strings. */
/** Colour mapping for the TextColours. */
/** Colour mapping for #TextColour. */
static const byte _string_colourmap[17] = {
150, // TC_BLUE
12, // TC_SILVER
189, // TC_GOLD
184, // TC_RED
174, // TC_PURPLE
30, // TC_LIGHT_BROWN
195, // TC_ORANGE
209, // TC_GREEN
68, // TC_YELLOW
95, // TC_DARK_GREEN
79, // TC_CREAM
116, // TC_BROWN
15, // TC_WHITE
152, // TC_LIGHT_BLUE
6, // TC_GREY
133, // TC_DARK_BLUE
1, // TC_BLACK
150, // TC_BLUE
12, // TC_SILVER
189, // TC_GOLD
184, // TC_RED
174, // TC_PURPLE
30, // TC_LIGHT_BROWN
195, // TC_ORANGE
209, // TC_GREEN
68, // TC_YELLOW
95, // TC_DARK_GREEN
79, // TC_CREAM
116, // TC_BROWN
15, // TC_WHITE
152, // TC_LIGHT_BLUE
6, // TC_GREY
133, // TC_DARK_BLUE
1, // TC_BLACK
};

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@@ -1812,8 +1812,8 @@ assert_compile(lengthof(_town_draw_tile_data) == (NEW_HOUSE_OFFSET) * 4 * 4);
* @see HouseSpec
*/
#define MS(mnd, mxd, p, rc, bn, rr, mg, ca1, ca2, ca3, bf, ba, cg1, cg2, cg3) \
{mnd, mxd, p, rc, bn, rr, mg, {ca1, ca2, ca3}, {cg1, cg2, cg3}, bf, ba, true, \
GRFFileProps(INVALID_HOUSE_ID), 0, {0, 0, 0, 0}, 16, NO_EXTRA_FLAG, HOUSE_NO_CLASS, {0, 2, 0, 0}, 0, 0, 0}
{mnd, mxd, p, rc, DefaultHouseCostBaseMultiplier(0, p, mg, ca1, ca2, ca3, cg1, cg2, cg3), bn, rr, mg, {ca1, ca2, ca3}, {cg1, cg2, cg3}, bf, ba, true, \
GRFFileProps(INVALID_HOUSE_ID), 0, {0, 0, 0, 0}, 0, 16, NO_EXTRA_FLAG, HOUSE_NO_CLASS, {0, 2, 0, 0}, 0, 0, 0}
/** House specifications from original data */
static const HouseSpec _original_house_specs[] = {
/**