Codechange: use std::string for script info/library finding

This commit is contained in:
Rubidium
2023-05-05 09:53:34 +02:00
committed by rubidium42
parent a30f7c83bd
commit 0fd9eb0faa
20 changed files with 35 additions and 38 deletions

View File

@@ -33,10 +33,10 @@ void GameScannerInfo::RegisterAPI(class Squirrel *engine)
GameInfo::RegisterAPI(engine);
}
GameInfo *GameScannerInfo::FindInfo(const char *name, int version, bool force_exact_match)
GameInfo *GameScannerInfo::FindInfo(const std::string &name, int version, bool force_exact_match)
{
if (this->info_list.size() == 0) return nullptr;
if (name == nullptr) return nullptr;
if (name.empty()) return nullptr;
if (version == -1) {
/* We want to load the latest version of this Game script; so find it */
@@ -86,7 +86,7 @@ void GameScannerLibrary::RegisterAPI(class Squirrel *engine)
GameLibrary::RegisterAPI(engine);
}
GameLibrary *GameScannerLibrary::FindLibrary(const char *library, int version)
GameLibrary *GameScannerLibrary::FindLibrary(const std::string &library, int version)
{
/* Internally we store libraries as 'library.version' */
std::string library_name = fmt::format("{}.{}", library, version);