Codechange: use std::string for script info/library finding

This commit is contained in:
Rubidium
2023-05-05 09:53:34 +02:00
committed by rubidium42
parent a30f7c83bd
commit 0fd9eb0faa
20 changed files with 35 additions and 38 deletions

View File

@@ -1080,7 +1080,7 @@ static void AISaveConfig(IniFile &ini, const char *grpname)
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
const char *name;
std::string name;
std::string value = config->SettingsToString();
if (config->HasScript()) {
@@ -1102,7 +1102,7 @@ static void GameSaveConfig(IniFile &ini, const char *grpname)
group->Clear();
GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
const char *name;
std::string name;
std::string value = config->SettingsToString();
if (config->HasScript()) {