(svn r10932) -Codechange: replace "text" with "chat" for the chat related function and variables.
This commit is contained in:
129
src/texteff.cpp
129
src/texteff.cpp
@@ -41,31 +41,33 @@ struct TextEffect {
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};
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struct TextMessage {
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struct ChatMessage {
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char message[MAX_TEXTMESSAGE_LENGTH];
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uint16 color;
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Date end_date;
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};
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/* used for text effects */
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static TextEffect *_text_effect_list = NULL;
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static TextMessage _textmsg_list[MAX_CHAT_MESSAGES];
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static uint16 _num_text_effects = INIT_NUM_TEXT_MESSAGES;
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TileIndex _animated_tile_list[MAX_ANIMATED_TILES];
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static bool _textmessage_dirty = false;
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static bool _textmessage_visible = false;
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static uint16 _num_text_effects = INIT_NUM_TEXT_MESSAGES;
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/* used for chat window */
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static ChatMessage _chatmsg_list[MAX_CHAT_MESSAGES];
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static bool _chatmessage_dirty = false;
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static bool _chatmessage_visible = false;
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/* The chatbox grows from the bottom so the coordinates are pixels from
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* the left and pixels from the bottom. The height is the maximum height */
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static const Oblong _textmsg_box = {10, 30, 500, 150};
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static uint8 _textmessage_backup[150 * 500 * 6]; // (height * width)
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static const Oblong _chatmsg_box = {10, 30, 500, 150};
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static uint8 _chatmessage_backup[150 * 500 * 6]; // (height * width)
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static inline uint GetTextMessageCount()
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static inline uint GetChatMessageCount()
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{
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uint i;
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for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
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if (_textmsg_list[i].message[0] == '\0') break;
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if (_chatmsg_list[i].message[0] == '\0') break;
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}
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return i;
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@@ -75,7 +77,7 @@ static inline uint GetTextMessageCount()
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* @param color The colour this message is to be shown in
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* @param duration The duration of the chat message in game-days
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* @param message message itself in printf() style */
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void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...)
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void CDECL AddChatMessage(uint16 color, uint8 duration, const char *message, ...)
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{
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char buf[MAX_TEXTMESSAGE_LENGTH];
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const char *bufp;
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@@ -91,45 +93,45 @@ void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...
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Utf8TrimString(buf, MAX_TEXTMESSAGE_LENGTH);
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/* Force linebreaks for strings that are too long */
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lines = GB(FormatStringLinebreaks(buf, _textmsg_box.width - 8), 0, 16) + 1;
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lines = GB(FormatStringLinebreaks(buf, _chatmsg_box.width - 8), 0, 16) + 1;
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if (lines >= MAX_CHAT_MESSAGES) return;
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msg_count = GetTextMessageCount();
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msg_count = GetChatMessageCount();
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/* We want to add more chat messages than there is free space for, remove 'old' */
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if (lines > MAX_CHAT_MESSAGES - msg_count) {
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int i = lines - (MAX_CHAT_MESSAGES - msg_count);
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memmove(&_textmsg_list[0], &_textmsg_list[i], sizeof(_textmsg_list[0]) * (msg_count - i));
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memmove(&_chatmsg_list[0], &_chatmsg_list[i], sizeof(_chatmsg_list[0]) * (msg_count - i));
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msg_count = MAX_CHAT_MESSAGES - lines;
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}
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for (bufp = buf; lines != 0; lines--) {
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TextMessage *tmsg = &_textmsg_list[msg_count++];
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ttd_strlcpy(tmsg->message, bufp, sizeof(tmsg->message));
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ChatMessage *cmsg = &_chatmsg_list[msg_count++];
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ttd_strlcpy(cmsg->message, bufp, sizeof(cmsg->message));
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/* The default colour for a message is player colour. Replace this with
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* white for any additional lines */
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tmsg->color = (bufp == buf && color & IS_PALETTE_COLOR) ? color : (0x1D - 15) | IS_PALETTE_COLOR;
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tmsg->end_date = _date + duration;
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cmsg->color = (bufp == buf && color & IS_PALETTE_COLOR) ? color : (0x1D - 15) | IS_PALETTE_COLOR;
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cmsg->end_date = _date + duration;
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bufp += strlen(bufp) + 1; // jump to 'next line' in the formatted string
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}
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_textmessage_dirty = true;
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_chatmessage_dirty = true;
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}
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void InitTextMessage()
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void InitChatMessage()
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{
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uint i;
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for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
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_textmsg_list[i].message[0] = '\0';
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_chatmsg_list[i].message[0] = '\0';
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}
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}
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/** Hide the textbox */
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void UndrawTextMessage()
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/** Hide the chatbox */
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void UndrawChatMessage()
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{
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if (_textmessage_visible) {
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if (_chatmessage_visible) {
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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/* Sometimes we also need to hide the cursor
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* This is because both textmessage and the cursor take a shot of the
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@@ -143,20 +145,20 @@ void UndrawTextMessage()
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*/
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if (_cursor.visible) {
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if (_cursor.draw_pos.x + _cursor.draw_size.x >= _textmsg_box.x &&
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_cursor.draw_pos.x <= _textmsg_box.x + _textmsg_box.width &&
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_cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _textmsg_box.y - _textmsg_box.height &&
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_cursor.draw_pos.y <= _screen.height - _textmsg_box.y) {
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if (_cursor.draw_pos.x + _cursor.draw_size.x >= _chatmsg_box.x &&
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_cursor.draw_pos.x <= _chatmsg_box.x + _chatmsg_box.width &&
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_cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _chatmsg_box.y - _chatmsg_box.height &&
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_cursor.draw_pos.y <= _screen.height - _chatmsg_box.y) {
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UndrawMouseCursor();
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}
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}
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int x = _textmsg_box.x;
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int y = _screen.height - _textmsg_box.y - _textmsg_box.height;
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int width = _textmsg_box.width;
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int height = _textmsg_box.height;
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int x = _chatmsg_box.x;
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int y = _screen.height - _chatmsg_box.y - _chatmsg_box.height;
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int width = _chatmsg_box.width;
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int height = _chatmsg_box.height;
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if (y < 0) {
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height = max(height + y, min(_textmsg_box.height, _screen.height));
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height = max(height + y, min(_chatmsg_box.height, _screen.height));
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y = 0;
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}
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if (x + width >= _screen.width) {
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@@ -164,33 +166,33 @@ void UndrawTextMessage()
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}
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if (width <= 0 || height <= 0) return;
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_textmessage_visible = false;
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_chatmessage_visible = false;
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/* Put our 'shot' back to the screen */
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blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _textmessage_backup, width, height);
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blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _chatmessage_backup, width, height);
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/* And make sure it is updated next time */
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_video_driver->MakeDirty(x, y, width, height);
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_textmessage_dirty = true;
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_chatmessage_dirty = true;
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}
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}
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/** Check if a message is expired every day */
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void TextMessageDailyLoop()
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void ChatMessageDailyLoop()
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{
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uint i;
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for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
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TextMessage *tmsg = &_textmsg_list[i];
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if (tmsg->message[0] == '\0') continue;
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ChatMessage *cmsg = &_chatmsg_list[i];
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if (cmsg->message[0] == '\0') continue;
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/* Message has expired, remove from the list */
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if (tmsg->end_date < _date) {
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if (cmsg->end_date < _date) {
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/* Move the remaining messages over the current message */
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if (i != MAX_CHAT_MESSAGES - 1) memmove(tmsg, tmsg + 1, sizeof(*tmsg) * (MAX_CHAT_MESSAGES - i - 1));
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if (i != MAX_CHAT_MESSAGES - 1) memmove(cmsg, cmsg + 1, sizeof(*cmsg) * (MAX_CHAT_MESSAGES - i - 1));
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/* Mark the last item as empty */
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_textmsg_list[MAX_CHAT_MESSAGES - 1].message[0] = '\0';
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_textmessage_dirty = true;
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_chatmsg_list[MAX_CHAT_MESSAGES - 1].message[0] = '\0';
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_chatmessage_dirty = true;
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/* Go one item back, because we moved the array 1 to the left */
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i--;
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@@ -198,27 +200,27 @@ void TextMessageDailyLoop()
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}
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}
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/** Draw the textmessage-box */
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void DrawTextMessage()
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/** Draw the chat message-box */
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void DrawChatMessage()
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{
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Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
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if (!_textmessage_dirty) return;
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if (!_chatmessage_dirty) return;
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/* First undraw if needed */
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UndrawTextMessage();
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UndrawChatMessage();
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if (_iconsole_mode == ICONSOLE_FULL) return;
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/* Check if we have anything to draw at all */
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uint count = GetTextMessageCount();
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uint count = GetChatMessageCount();
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if (count == 0) return;
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int x = _textmsg_box.x;
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int y = _screen.height - _textmsg_box.y - _textmsg_box.height;
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int width = _textmsg_box.width;
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int height = _textmsg_box.height;
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int x = _chatmsg_box.x;
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int y = _screen.height - _chatmsg_box.y - _chatmsg_box.height;
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int width = _chatmsg_box.width;
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int height = _chatmsg_box.height;
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if (y < 0) {
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height = max(height + y, min(_textmsg_box.height, _screen.height));
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height = max(height + y, min(_chatmsg_box.height, _screen.height));
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y = 0;
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}
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if (x + width >= _screen.width) {
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@@ -226,34 +228,35 @@ void DrawTextMessage()
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}
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if (width <= 0 || height <= 0) return;
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assert(blitter->BufferSize(width, height) < (int)sizeof(_textmessage_backup));
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assert(blitter->BufferSize(width, height) < (int)sizeof(_chatmessage_backup));
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/* Make a copy of the screen as it is before painting (for undraw) */
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blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _textmessage_backup, width, height);
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blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _chatmessage_backup, width, height);
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_cur_dpi = &_screen; // switch to _screen painting
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/* Paint a half-transparent box behind the text messages */
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/* Paint a half-transparent box behind the chat messages */
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GfxFillRect(
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_textmsg_box.x,
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_screen.height - _textmsg_box.y - count * 13 - 2,
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_textmsg_box.x + _textmsg_box.width - 1,
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_screen.height - _textmsg_box.y - 2,
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_chatmsg_box.x,
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_screen.height - _chatmsg_box.y - count * 13 - 2,
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_chatmsg_box.x + _chatmsg_box.width - 1,
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_screen.height - _chatmsg_box.y - 2,
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PALETTE_TO_TRANSPARENT | (1 << USE_COLORTABLE) // black, but with some alpha for background
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);
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/* Paint the messages starting with the lowest at the bottom */
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/* Paint the chat messages starting with the lowest at the bottom */
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for (uint y = 13; count-- != 0; y += 13) {
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DoDrawString(_textmsg_list[count].message, _textmsg_box.x + 3, _screen.height - _textmsg_box.y - y + 1, _textmsg_list[count].color);
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DoDrawString(_chatmsg_list[count].message, _chatmsg_box.x + 3, _screen.height - _chatmsg_box.y - y + 1, _chatmsg_list[count].color);
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}
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/* Make sure the data is updated next flush */
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_video_driver->MakeDirty(x, y, width, height);
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_textmessage_visible = true;
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_textmessage_dirty = false;
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_chatmessage_visible = true;
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_chatmessage_dirty = false;
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}
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/** Text Effects */
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static void MarkTextEffectAreaDirty(TextEffect *te)
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{
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MarkAllViewportsDirty(
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