(svn r18404) -Codechange: link drive through stops better together

-Feature: make penalty for road stop occupancy user configurable
-Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty
-Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it
-Change: improve the throughput of the drive through road stops by letting them stop closer together
This commit is contained in:
rubidium
2009-12-04 20:52:19 +00:00
parent 53416773ee
commit 0fed86a779
16 changed files with 459 additions and 50 deletions

View File

@@ -1360,7 +1360,7 @@ bool AfterLoadGame()
RoadVehicle *rv;
FOR_ALL_ROADVEHICLES(rv) {
if (rv->state == 250 || rv->state == 251) {
SetBit(rv->state, RVS_IS_STOPPING);
SetBit(rv->state, 2);
}
}
}
@@ -1959,6 +1959,8 @@ bool AfterLoadGame()
}
}
/* Road stops is 'only' updating some caches */
AfterLoadRoadStops();
AfterLoadLabelMaps();
GamelogPrintDebug(1);