(svn r18404) -Codechange: link drive through stops better together
-Feature: make penalty for road stop occupancy user configurable -Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty -Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it -Change: improve the throughput of the drive through road stops by letting them stop closer together
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@@ -473,6 +473,8 @@ const SettingDesc _settings[] = {
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SDT_VAR(GameSettings, pf.npf.npf_road_curve_penalty, SLE_UINT, 0, 0, 1, 0, 100000, 0, STR_NULL, NULL),
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SDT_VAR(GameSettings, pf.npf.npf_crossing_penalty, SLE_UINT, 0, 0, ( 3 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
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SDT_CONDVAR(GameSettings, pf.npf.npf_road_drive_through_penalty, SLE_UINT, 47, SL_MAX_VERSION, 0, 0, ( 8 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
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SDT_CONDVAR(GameSettings, pf.npf.npf_road_dt_occupied_penalty, SLE_UINT,130, SL_MAX_VERSION, 0, 0, ( 8 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
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SDT_CONDVAR(GameSettings, pf.npf.npf_road_bay_occupied_penalty, SLE_UINT,130, SL_MAX_VERSION, 0, 0, ( 15 * NPF_TILE_LENGTH), 0, 100000, 0, STR_NULL, NULL),
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SDT_CONDBOOL(GameSettings, pf.yapf.disable_node_optimization, 28, SL_MAX_VERSION, 0, 0, false, STR_NULL, NULL),
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@@ -504,6 +506,8 @@ const SettingDesc _settings[] = {
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SDT_CONDVAR(GameSettings, pf.yapf.road_curve_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 1 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
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SDT_CONDVAR(GameSettings, pf.yapf.road_crossing_penalty, SLE_UINT, 33, SL_MAX_VERSION, 0, 0, 3 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
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SDT_CONDVAR(GameSettings, pf.yapf.road_stop_penalty, SLE_UINT, 47, SL_MAX_VERSION, 0, 0, 8 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
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SDT_CONDVAR(GameSettings, pf.yapf.road_stop_occupied_penalty, SLE_UINT,130, SL_MAX_VERSION, 0, 0, 8 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
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SDT_CONDVAR(GameSettings, pf.yapf.road_stop_bay_occupied_penalty, SLE_UINT,130, SL_MAX_VERSION, 0, 0, 15 * YAPF_TILE_LENGTH, 0, 1000000, 0, STR_NULL, NULL),
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SDT_CONDVAR(GameSettings, game_creation.land_generator, SLE_UINT8, 30, SL_MAX_VERSION, 0,MS, 1, 0, 1, 0, STR_CONFIG_SETTING_LAND_GENERATOR, NULL),
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SDT_CONDVAR(GameSettings, game_creation.oil_refinery_limit, SLE_UINT8, 30, SL_MAX_VERSION, 0, 0, 32, 12, 48, 0, STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE, NULL),
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