From 0ff7e9a114e9dd1627a7266090a9de7a63a80a10 Mon Sep 17 00:00:00 2001 From: smatz Date: Tue, 8 Feb 2011 21:49:39 +0000 Subject: [PATCH] (svn r22033) -Fix: don't crash when there are too many objects generated already when placing transmitters --- src/object_cmd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp index f39700df2a..6603ed1bcd 100644 --- a/src/object_cmd.cpp +++ b/src/object_cmd.cpp @@ -619,7 +619,7 @@ void GenerateObjects() SetGeneratingWorldProgress(GWP_OBJECT, radiotower_to_build + lighthouses_to_build); - for (uint i = ScaleByMapSize(1000); i != 0; i--) { + for (uint i = ScaleByMapSize(1000); i != 0 && Object::CanAllocateItem(); i--) { TileIndex tile = RandomTile(); uint h;