(svn r23629) -Add: allow ScriptRoad::BuildRoad, ScriptBridge::BuildBridge (for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript

This commit is contained in:
truebrain
2011-12-19 21:02:33 +00:00
parent 2fc120d4d1
commit 102c7ae60e
14 changed files with 81 additions and 33 deletions

View File

@@ -15,6 +15,7 @@
#include "../script_instance.hpp"
#include "../../tunnel_map.h"
#include "../../command_func.h"
#include "../../company_func.h"
/* static */ bool ScriptTunnel::IsTunnelTile(TileIndex tile)
{
@@ -83,6 +84,7 @@ static void _DoCommandReturnBuildTunnel1(class ScriptInstance *instance)
EnforcePrecondition(false, ::IsValidTile(start));
EnforcePrecondition(false, vehicle_type == ScriptVehicle::VT_RAIL || vehicle_type == ScriptVehicle::VT_ROAD);
EnforcePrecondition(false, vehicle_type != ScriptVehicle::VT_RAIL || ScriptRail::IsRailTypeAvailable(ScriptRail::GetCurrentRailType()));
EnforcePrecondition(false, _current_company != OWNER_DEITY || vehicle_type == ScriptVehicle::VT_ROAD);
uint type = 0;
if (vehicle_type == ScriptVehicle::VT_ROAD) {