(svn r23636) -Add: introduce ScriptText in parameters where it can be used

This commit is contained in:
truebrain
2011-12-19 21:06:06 +00:00
parent b0ac529a6f
commit 102f811d02
30 changed files with 196 additions and 106 deletions

View File

@@ -43,14 +43,13 @@ public:
/**
* Set the name of a sign.
* @param sign_id The sign to set the name for.
* @param name The name for the sign.
* @param name The name for the sign (can be either a raw string, or a ScriptText object).
* @pre IsValidSign(sign_id).
* @pre 'name' must have at least one character.
* @pre 'name' must have at most 30 characters.
* @pre name != NULL && len(name) != 0.
* @exception ScriptError::ERR_NAME_IS_NOT_UNIQUE
* @return True if and only if the name was changed.
*/
static bool SetName(SignID sign_id, const char *name);
static bool SetName(SignID sign_id, Text *name);
/**
* Get the name of the sign.
@@ -80,16 +79,15 @@ public:
/**
* Builds a sign on the map.
* @param location The place to build the sign.
* @param text The text to place on the sign.
* @param name The text to place on the sign (can be either a raw string, or a ScriptText object).
* @pre ScriptMap::IsValidTile(location).
* @pre 'text' must have at least one character.
* @pre 'text' must have at most 30 characters.
* @pre name != NULL && len(name) != 0.
* @exception ScriptSign::ERR_SIGN_TOO_MANY_SIGNS
* @return The SignID of the build sign (use IsValidSign() to check for validity).
* In test-mode it returns 0 if successful, or any other value to indicate
* failure.
*/
static SignID BuildSign(TileIndex location, const char *text);
static SignID BuildSign(TileIndex location, Text *name);
/**
* Removes a sign from the map.