Allow purchasing a region of tile at once, by dragging

This commit is contained in:
Jonathan G Rennison
2018-11-23 19:07:13 +00:00
parent 46b1ea81e4
commit 10320747a9
5 changed files with 65 additions and 2 deletions

View File

@@ -362,6 +362,60 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
return cost;
}
/**
* Buy a big piece of landscape
* @param tile end tile of area dragging
* @param flags of operation to conduct
* @param p1 start tile of area dragging
* @param p2 various bitstuffed data.
* bit 0: Whether to use the Orthogonal (0) or Diagonal (1) iterator.
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdPurchaseLandArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (p1 >= MapSize()) return CMD_ERROR;
Money money = GetAvailableMoneyForCommand();
CommandCost cost(EXPENSES_CONSTRUCTION);
CommandCost last_error = CMD_ERROR;
bool had_success = false;
const Company *c = Company::GetIfValid(_current_company);
int limit = (c == NULL ? INT32_MAX : GB(c->purchase_land_limit, 16, 16));
TileIterator *iter = HasBit(p2, 0) ? (TileIterator *)new DiagonalTileIterator(tile, p1) : new OrthogonalTileIterator(tile, p1);
for (; *iter != INVALID_TILE; ++(*iter)) {
TileIndex t = *iter;
CommandCost ret = DoCommand(t, OBJECT_OWNED_LAND, 0, flags & ~DC_EXEC, CMD_BUILD_OBJECT);
if (ret.Failed()) {
last_error = ret;
/* We may not clear more tiles. */
if (c != NULL && GB(c->purchase_land_limit, 16, 16) < 1) break;
continue;
}
had_success = true;
if (flags & DC_EXEC) {
money -= ret.GetCost();
if (ret.GetCost() > 0 && money < 0) {
_additional_cash_required = ret.GetCost();
delete iter;
return cost;
}
DoCommand(t, OBJECT_OWNED_LAND, 0, flags, CMD_BUILD_OBJECT);
} else {
/* When we're at the clearing limit we better bail (unneed) testing as well. */
if (ret.GetCost() != 0 && --limit <= 0) break;
}
cost.AddCost(ret);
}
delete iter;
return had_success ? cost : last_error;
}
static Foundation GetFoundation_Object(TileIndex tile, Slope tileh);