Allow purchasing a region of tile at once, by dragging
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@@ -362,6 +362,60 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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return cost;
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}
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/**
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* Buy a big piece of landscape
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* @param tile end tile of area dragging
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* @param flags of operation to conduct
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* @param p1 start tile of area dragging
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* @param p2 various bitstuffed data.
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* bit 0: Whether to use the Orthogonal (0) or Diagonal (1) iterator.
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdPurchaseLandArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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if (p1 >= MapSize()) return CMD_ERROR;
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Money money = GetAvailableMoneyForCommand();
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CommandCost cost(EXPENSES_CONSTRUCTION);
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CommandCost last_error = CMD_ERROR;
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bool had_success = false;
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const Company *c = Company::GetIfValid(_current_company);
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int limit = (c == NULL ? INT32_MAX : GB(c->purchase_land_limit, 16, 16));
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TileIterator *iter = HasBit(p2, 0) ? (TileIterator *)new DiagonalTileIterator(tile, p1) : new OrthogonalTileIterator(tile, p1);
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for (; *iter != INVALID_TILE; ++(*iter)) {
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TileIndex t = *iter;
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CommandCost ret = DoCommand(t, OBJECT_OWNED_LAND, 0, flags & ~DC_EXEC, CMD_BUILD_OBJECT);
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if (ret.Failed()) {
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last_error = ret;
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/* We may not clear more tiles. */
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if (c != NULL && GB(c->purchase_land_limit, 16, 16) < 1) break;
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continue;
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}
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had_success = true;
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if (flags & DC_EXEC) {
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money -= ret.GetCost();
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if (ret.GetCost() > 0 && money < 0) {
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_additional_cash_required = ret.GetCost();
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delete iter;
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return cost;
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}
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DoCommand(t, OBJECT_OWNED_LAND, 0, flags, CMD_BUILD_OBJECT);
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} else {
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/* When we're at the clearing limit we better bail (unneed) testing as well. */
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if (ret.GetCost() != 0 && --limit <= 0) break;
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}
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cost.AddCost(ret);
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}
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delete iter;
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return had_success ? cost : last_error;
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}
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static Foundation GetFoundation_Object(TileIndex tile, Slope tileh);
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