(svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. This
reduces the amount of house keeping we do and the chance of memory leaks.
This commit is contained in:
73
newgrf.c
73
newgrf.c
@@ -21,6 +21,8 @@
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#include "newgrf_engine.h"
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#include "vehicle.h"
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#include "newgrf_spritegroup.h"
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/* TTDPatch extended GRF format codec
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* (c) Petr Baudis 2004 (GPL'd)
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* Changes by Florian octo Forster are (c) by the OpenTTD development team.
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@@ -1215,7 +1217,7 @@ static void VehicleChangeInfo(byte *buf, int len)
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*/
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static SpriteGroup* NewCallBackResultSpriteGroup(uint16 value)
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{
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SpriteGroup *group = calloc(1, sizeof(*group));
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SpriteGroup *group = AllocateSpriteGroup();
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group->type = SGT_CALLBACK;
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@@ -1240,7 +1242,7 @@ static SpriteGroup* NewCallBackResultSpriteGroup(uint16 value)
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*/
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static SpriteGroup* NewResultSpriteGroup(uint16 value, byte sprites)
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{
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SpriteGroup *group = calloc(1, sizeof(*group));
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SpriteGroup *group = AllocateSpriteGroup();
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group->type = SGT_RESULT;
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group->g.result.result = value;
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group->g.result.sprites = sprites;
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@@ -1348,7 +1350,7 @@ static void NewSpriteGroup(byte *buf, int len)
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buf += 4; len -= 4;
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check_length(len, 6, "NewSpriteGroup 0x81/0x82");
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group = calloc(1, sizeof(*group));
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group = AllocateSpriteGroup();
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group->type = SGT_DETERMINISTIC;
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dg = &group->g.determ;
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@@ -1379,13 +1381,11 @@ static void NewSpriteGroup(byte *buf, int len)
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groupid = grf_load_word(&buf);
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if (HASBIT(groupid, 15)) {
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dg->ranges[i].group = NewCallBackResultSpriteGroup(groupid);
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dg->ranges[i].group->ref_count++;
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} else if (groupid >= _cur_grffile->spritegroups_count || _cur_grffile->spritegroups[groupid] == NULL) {
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grfmsg(GMS_WARN, "NewSpriteGroup(%02x:0x%x): Groupid %04x does not exist, leaving empty.", setid, numloaded, groupid);
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dg->ranges[i].group = NULL;
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} else {
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dg->ranges[i].group = _cur_grffile->spritegroups[groupid];
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dg->ranges[i].group->ref_count++;
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}
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dg->ranges[i].low = grf_load_byte(&buf);
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@@ -1395,19 +1395,14 @@ static void NewSpriteGroup(byte *buf, int len)
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groupid = grf_load_word(&buf);
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if (HASBIT(groupid, 15)) {
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dg->default_group = NewCallBackResultSpriteGroup(groupid);
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dg->default_group->ref_count++;
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} else if (groupid >= _cur_grffile->spritegroups_count || _cur_grffile->spritegroups[groupid] == NULL) {
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grfmsg(GMS_WARN, "NewSpriteGroup(%02x:0x%x): Groupid %04x does not exist, leaving empty.", setid, numloaded, groupid);
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dg->default_group = NULL;
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} else {
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dg->default_group = _cur_grffile->spritegroups[groupid];
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dg->default_group->ref_count++;
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}
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if (_cur_grffile->spritegroups[setid] != NULL)
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UnloadSpriteGroup(&_cur_grffile->spritegroups[setid]);
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_cur_grffile->spritegroups[setid] = group;
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group->ref_count++;
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return;
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} else if (numloaded == 0x80 || numloaded == 0x83) {
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@@ -1421,7 +1416,7 @@ static void NewSpriteGroup(byte *buf, int len)
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len -= 4;
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check_length(len, 6, "NewSpriteGroup 0x80/0x83");
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group = calloc(1, sizeof(*group));
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group = AllocateSpriteGroup();
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group->type = SGT_RANDOMIZED;
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rg = &group->g.random;
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@@ -1444,20 +1439,15 @@ static void NewSpriteGroup(byte *buf, int len)
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if (HASBIT(groupid, 15)) {
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rg->groups[i] = NewCallBackResultSpriteGroup(groupid);
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rg->groups[i]->ref_count++;
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} else if (groupid >= _cur_grffile->spritegroups_count || _cur_grffile->spritegroups[groupid] == NULL) {
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grfmsg(GMS_WARN, "NewSpriteGroup(%02x:0x%x): Groupid %04x does not exist, leaving empty.", setid, numloaded, groupid);
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rg->groups[i] = NULL;
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} else {
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rg->groups[i] = _cur_grffile->spritegroups[groupid];
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rg->groups[i]->ref_count++;
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}
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}
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if (_cur_grffile->spritegroups[setid] != NULL)
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UnloadSpriteGroup(&_cur_grffile->spritegroups[setid]);
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_cur_grffile->spritegroups[setid] = group;
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group->ref_count++;
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return;
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}
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@@ -1480,7 +1470,7 @@ static void NewSpriteGroup(byte *buf, int len)
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if (_cur_grffile->first_spriteset == 0)
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_cur_grffile->first_spriteset = _cur_grffile->spriteset_start;
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group = calloc(1, sizeof(*group));
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group = AllocateSpriteGroup();
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group->type = SGT_REAL;
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rg = &group->g.real;
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@@ -1503,7 +1493,6 @@ static void NewSpriteGroup(byte *buf, int len)
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} else {
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rg->loaded[i] = NewResultSpriteGroup(_cur_grffile->spriteset_start + spriteset_id * _cur_grffile->spriteset_numents, rg->sprites_per_set);
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}
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rg->loaded[i]->ref_count++;
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DEBUG(grf, 8) ("NewSpriteGroup: + rg->loaded[%i] = %u (subset %u)", i, rg->loaded[i]->g.result.result, spriteset_id);
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}
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@@ -1514,14 +1503,10 @@ static void NewSpriteGroup(byte *buf, int len)
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} else {
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rg->loading[i] = NewResultSpriteGroup(_cur_grffile->spriteset_start + spriteset_id * _cur_grffile->spriteset_numents, rg->sprites_per_set);
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}
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rg->loading[i]->ref_count++;
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DEBUG(grf, 8) ("NewSpriteGroup: + rg->loading[%i] = %u (subset %u)", i, rg->loading[i]->g.result.result, spriteset_id);
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}
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if (_cur_grffile->spritegroups[setid] != NULL)
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UnloadSpriteGroup(&_cur_grffile->spritegroups[setid]);
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_cur_grffile->spritegroups[setid] = group;
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group->ref_count++;
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}
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/* Action 0x03 */
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@@ -1593,7 +1578,6 @@ static void NewVehicle_SpriteGroupMapping(byte *buf, int len)
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}
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stat->spritegroup[1] = _cur_grffile->spritegroups[groupid];
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stat->spritegroup[1]->ref_count++;
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}
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}
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@@ -1612,7 +1596,6 @@ static void NewVehicle_SpriteGroupMapping(byte *buf, int len)
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StationSpec *stat = &_cur_grffile->stations[stid];
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stat->spritegroup[0] = _cur_grffile->spritegroups[groupid];
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stat->spritegroup[0]->ref_count++;
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stat->grfid = _cur_grffile->grfid;
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stat->localidx = stid;
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SetCustomStation(stat);
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@@ -2372,46 +2355,16 @@ static void InitializeGRFSpecial(void)
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| (1 << 0x10); /* autoreplace */
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}
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/**
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* Unload unused sprite groups from the specified GRF file.
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* Called after loading each GRF file.
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* @param file GRF file
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*/
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static void ReleaseSpriteGroups(GRFFile *file)
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{
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int i;
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// Bail out if no spritegroups were defined.
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if (file->spritegroups == NULL)
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return;
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DEBUG(grf, 6)("ReleaseSpriteGroups: Releasing for `%s'.", file->filename);
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for (i = 0; i < file->spritegroups_count; i++) {
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if (file->spritegroups[i] != NULL)
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UnloadSpriteGroup(&file->spritegroups[i]);
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}
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free(file->spritegroups);
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file->spritegroups = NULL;
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file->spritegroups_count = 0;
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}
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static void ResetCustomStations(void)
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{
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GRFFile *file;
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uint i;
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CargoID c;
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for (file = _first_grffile; file != NULL; file = file->next) {
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for (i = 0; i < file->num_stations; i++) {
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if (file->stations[i].grfid != file->grfid) continue;
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// TODO: Release renderdata, platforms and layouts
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// Release this stations sprite groups.
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for (c = 0; c < NUM_GLOBAL_CID; c++) {
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if (file->stations[i].spritegroup[c] != NULL)
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UnloadSpriteGroup(&file->stations[i].spritegroup[c]);
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}
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}
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/* Free and reset the station data */
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@@ -2467,6 +2420,8 @@ static void ResetNewGRFData(void)
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// Add engine type to engine data. This is needed for the refit precalculation.
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AddTypeToEngines();
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InitializeSpriteGroupPool();
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}
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/** Reset all NewGRFData that was used only while processing data */
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@@ -2480,6 +2435,11 @@ static void ClearTemporaryNewGRFData(void)
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l = l2;
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}
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_cur_grffile->label = NULL;
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/* Clear the list of spritegroups */
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free(_cur_grffile->spritegroups);
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_cur_grffile->spritegroups = NULL;
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_cur_grffile->spritegroups_count = 0;
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}
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static void InitNewGRFFile(const char* filename, int sprite_offset)
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@@ -2680,11 +2640,6 @@ static void LoadNewGRFFile(const char* filename, uint file_index, uint stage)
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if (_skip_sprites > 0) _skip_sprites--;
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}
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// Release our sprite group references.
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// Any groups that are referenced elsewhere will be cleaned up later.
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// This removes groups that aren't used. (Perhaps skipped?)
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ReleaseSpriteGroups(_cur_grffile);
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}
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