(svn r20194) -Fix: compilation with network disabled failed
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@@ -85,7 +85,6 @@ void CallWindowTickEvent();
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extern void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
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extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
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extern void ShowOSErrorBox(const char *buf, bool system);
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extern bool _dedicated_forks;
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extern char *_config_file;
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/**
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@@ -347,7 +346,9 @@ static void ShutdownGame()
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_engine_pool.CleanPool();
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_company_pool.CleanPool();
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#ifdef ENABLE_NETWORK
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free(_config_file);
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#endif
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/* Close all and any open filehandles */
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FioCloseAll();
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@@ -431,12 +432,14 @@ int ttd_main(int argc, char *argv[])
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uint16 dedicated_port = 0;
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char *join_server_password = NULL;
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char *join_company_password = NULL;
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extern bool _dedicated_forks;
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_dedicated_forks = false;
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#endif /* ENABLE_NETWORK */
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_game_mode = GM_MENU;
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_switch_mode = SM_MENU;
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_switch_mode_errorstr = INVALID_STRING_ID;
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_dedicated_forks = false;
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_config_file = NULL;
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/* The last param of the following function means this:
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@@ -562,7 +565,7 @@ int ttd_main(int argc, char *argv[])
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BaseSounds::FindSets();
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BaseMusic::FindSets();
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#if defined(UNIX) && !defined(__MORPHOS__)
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#if defined(ENABLE_NETWORK) && defined(UNIX) && !defined(__MORPHOS__)
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/* We must fork here, or we'll end up without some resources we need (like sockets) */
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if (_dedicated_forks) DedicatedFork();
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#endif
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