Debug logging: add sound category
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@@ -46,7 +46,7 @@ static void OpenBankFile(const char *filename)
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/* Corrupt sample data? Just leave the allocated memory as those tell
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* there is no sound to play (size = 0 due to calloc). Not allocating
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* the memory disables valid NewGRFs that replace sounds. */
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DEBUG(misc, 6, "Incorrect number of sounds in '%s', ignoring.", filename);
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DEBUG(sound, 6, "Incorrect number of sounds in '%s', ignoring.", filename);
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return;
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}
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@@ -152,7 +152,7 @@ static bool SetBankSource(MixerChannel *mc, const SoundEntry *sound)
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void InitializeSound()
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{
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DEBUG(misc, 1, "Loading sound effects...");
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DEBUG(sound, 1, "Loading sound effects...");
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OpenBankFile(BaseSounds::GetUsedSet()->files->filename);
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}
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