Debug logging: add sound category

This commit is contained in:
Jonathan G Rennison
2017-08-11 19:52:21 +01:00
parent 835c172edf
commit 10766f116c
3 changed files with 5 additions and 2 deletions

View File

@@ -47,6 +47,7 @@ int _debug_desync_level;
int _debug_yapfdesync_level;
int _debug_console_level;
int _debug_linkgraph_level;
int _debug_sound_level;
#ifdef RANDOM_DEBUG
int _debug_random_level;
#endif
@@ -77,6 +78,7 @@ struct DebugLevel {
DEBUG_LEVEL(yapfdesync),
DEBUG_LEVEL(console),
DEBUG_LEVEL(linkgraph),
DEBUG_LEVEL(sound),
#ifdef RANDOM_DEBUG
DEBUG_LEVEL(random),
#endif

View File

@@ -55,6 +55,7 @@
extern int _debug_yapfdesync_level;
extern int _debug_console_level;
extern int _debug_linkgraph_level;
extern int _debug_sound_level;
#ifdef RANDOM_DEBUG
extern int _debug_random_level;
#endif

View File

@@ -46,7 +46,7 @@ static void OpenBankFile(const char *filename)
/* Corrupt sample data? Just leave the allocated memory as those tell
* there is no sound to play (size = 0 due to calloc). Not allocating
* the memory disables valid NewGRFs that replace sounds. */
DEBUG(misc, 6, "Incorrect number of sounds in '%s', ignoring.", filename);
DEBUG(sound, 6, "Incorrect number of sounds in '%s', ignoring.", filename);
return;
}
@@ -152,7 +152,7 @@ static bool SetBankSource(MixerChannel *mc, const SoundEntry *sound)
void InitializeSound()
{
DEBUG(misc, 1, "Loading sound effects...");
DEBUG(sound, 1, "Loading sound effects...");
OpenBankFile(BaseSounds::GetUsedSet()->files->filename);
}