(svn r27004) -Codechange: Make GUI size apply to (sprite-font) text as well.
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@@ -438,12 +438,20 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
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return s;
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}
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if (sprite_type == ST_NORMAL) {
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if (!ResizeSprites(sprite, sprite_avail, file_slot, sc->id)) {
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if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't resize the fallback sprite. What should I do?");
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return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator);
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}
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if (!ResizeSprites(sprite, sprite_avail, file_slot, sc->id)) {
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if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't resize the fallback sprite. What should I do?");
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return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL, allocator);
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}
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if (sprite->type == ST_FONT && ZOOM_LVL_GUI != ZOOM_LVL_NORMAL) {
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/* Make ZOOM_LVL_GUI be ZOOM_LVL_NORMAL */
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sprite[ZOOM_LVL_NORMAL] = sprite[ZOOM_LVL_GUI];
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sprite->width = sprite[ZOOM_LVL_NORMAL].width;
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sprite->height = sprite[ZOOM_LVL_NORMAL].height;
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sprite->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
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sprite->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
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}
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return BlitterFactory::GetCurrentBlitter()->Encode(sprite, allocator);
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}
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