(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
This commit is contained in:
9
gfx.c
9
gfx.c
@@ -12,6 +12,7 @@
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#include "table/sprites.h"
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#include "hal.h"
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#include "variables.h"
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#include "genworld.h"
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#ifdef _DEBUG
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bool _dbg_screen_rect;
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@@ -1753,6 +1754,8 @@ void DrawDirtyBlocks(void)
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int x;
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int y;
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if (IsGeneratingWorld() && !IsGeneratingWorldReadyForPaint()) return;
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y = 0;
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do {
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x = 0;
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@@ -1819,6 +1822,12 @@ void DrawDirtyBlocks(void)
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_invalid_rect.top = h;
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_invalid_rect.right = 0;
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_invalid_rect.bottom = 0;
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/* If we are generating a world, and waiting for a paint run, mark it here
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* as done painting, so we can continue generating. */
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if (IsGeneratingWorld() && IsGeneratingWorldReadyForPaint()) {
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SetGeneratingWorldPaintStatus(false);
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}
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}
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