(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
This commit is contained in:
@@ -56,6 +56,7 @@ extern void HideMenuBar(void);
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#include "../window.h"
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#include "../network.h"
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#include "../variables.h"
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#include "../genworld.h"
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#include "../os/macosx/splash.h"
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#include "cocoa_v.h"
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@@ -709,7 +710,7 @@ static void QZ_GameLoop(void)
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#endif
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{
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if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
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} else if (_fast_forward & 2) {
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} else if (_fast_forward & 2 && !IsGeneratingWorld()) {
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_fast_forward = 0;
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}
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@@ -12,6 +12,7 @@
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#include "../window.h"
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#include "../console.h"
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#include "../variables.h"
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#include "../genworld.h"
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#include "dedicated_v.h"
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#ifdef BEOS_NET_SERVER
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@@ -240,8 +241,9 @@ static void DedicatedVideoMainLoop(void)
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/* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */
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if (_switch_mode != SM_LOAD) {
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StartNewGameWithoutGUI(GENERATE_NEW_SEED);
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SwitchMode(_switch_mode);
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_switch_mode = SM_NONE;
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GenRandomNewGame(Random(), InteractiveRandom());
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} else {
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_switch_mode = SM_NONE;
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/* First we need to test if the savegame can be loaded, else we will end up playing the
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@@ -13,6 +13,7 @@
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#include "../window.h"
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#include "../network.h"
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#include "../variables.h"
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#include "../genworld.h"
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#include "sdl_v.h"
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#include <SDL.h>
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@@ -461,7 +462,7 @@ static void SdlVideoMainLoop(void)
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if (keys[SDLK_TAB])
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#endif
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{
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if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
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if (!_networking && _game_mode != GM_MENU && !IsGeneratingWorld()) _fast_forward |= 2;
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} else if (_fast_forward & 2) {
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_fast_forward = 0;
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}
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@@ -9,6 +9,7 @@
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#include "../variables.h"
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#include "../win32.h"
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#include "../window.h"
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#include "../genworld.h"
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#include "win32_v.h"
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#include <windows.h>
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@@ -792,7 +793,7 @@ static void Win32GdiMainLoop(void)
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* real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */
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if ((_pressed_key >> 16) & WKC_TAB &&
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#endif
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!_networking && _game_mode != GM_MENU)
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!_networking && _game_mode != GM_MENU && !IsGeneratingWorld())
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_fast_forward |= 2;
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} else if (_fast_forward & 2) {
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_fast_forward = 0;
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