(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
This commit is contained in:
10
window.h
10
window.h
@@ -304,6 +304,16 @@ typedef struct querystr_d {
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} querystr_d;
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(querystr_d));
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typedef struct query_d {
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StringID caption;
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StringID message;
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WindowClass wnd_class;
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WindowNumber wnd_num;
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void (*ok_cancel_callback)(bool ok_clicked);
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bool calledback;
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} query_d;
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(query_d));
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typedef struct {
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byte item_count; /* follow_vehicle */
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byte sel_index; /* scrollpos_x */
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