(svn r17493) -Codechange: store the depot index on the map
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@@ -13,6 +13,7 @@
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#include "../void_map.h"
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#include "../signs_base.h"
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#include "../roadstop_base.h"
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#include "../depot_base.h"
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#include "../window_func.h"
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#include "../fios.h"
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#include "../train.h"
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@@ -1951,6 +1952,14 @@ bool AfterLoadGame()
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FOR_ALL_STATIONS(st) UpdateStationAcceptance(st, false);
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}
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if (CheckSavegameVersion(128)) {
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const Depot *d;
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FOR_ALL_DEPOTS(d) {
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_m[d->xy].m2 = d->index;
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if (IsTileType(d->xy, MP_WATER)) _m[GetOtherShipDepotTile(d->xy)].m2 = d->index;
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}
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}
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AfterLoadLabelMaps();
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GamelogPrintDebug(1);
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