(svn r17493) -Codechange: store the depot index on the map

This commit is contained in:
rubidium
2009-09-10 14:33:07 +00:00
parent 4fef835e52
commit 10c3af4642
11 changed files with 45 additions and 15 deletions

View File

@@ -13,6 +13,7 @@
#include "../void_map.h"
#include "../signs_base.h"
#include "../roadstop_base.h"
#include "../depot_base.h"
#include "../window_func.h"
#include "../fios.h"
#include "../train.h"
@@ -1951,6 +1952,14 @@ bool AfterLoadGame()
FOR_ALL_STATIONS(st) UpdateStationAcceptance(st, false);
}
if (CheckSavegameVersion(128)) {
const Depot *d;
FOR_ALL_DEPOTS(d) {
_m[d->xy].m2 = d->index;
if (IsTileType(d->xy, MP_WATER)) _m[GetOtherShipDepotTile(d->xy)].m2 = d->index;
}
}
AfterLoadLabelMaps();
GamelogPrintDebug(1);