Fix #10032: Capacities of articulated vehicles in build window
See also: #9954
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rubidium42

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07fba75238
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10e76b2788
@@ -1494,7 +1494,7 @@ static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station
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if (st->goods[cid].cargo.HasCargoFor(next_station)) {
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/* Try to find out if auto-refitting would succeed. In case the refit is allowed,
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* the returned refit capacity will be greater than zero. */
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auto [cc, refit_capacity, mail_capacity] = Command<CMD_REFIT_VEHICLE>::Do(DC_QUERY_COST, v_start->index, cid, 0xFF, true, false, 1); // Auto-refit and only this vehicle including artic parts.
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auto [cc, refit_capacity, mail_capacity, cargo_capacities] = Command<CMD_REFIT_VEHICLE>::Do(DC_QUERY_COST, v_start->index, cid, 0xFF, true, false, 1); // Auto-refit and only this vehicle including artic parts.
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/* Try to balance different loadable cargoes between parts of the consist, so that
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* all of them can be loaded. Avoid a situation where all vehicles suddenly switch
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* to the first loadable cargo for which there is only one packet. If the capacities
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