Fix #10032: Capacities of articulated vehicles in build window

See also: #9954
This commit is contained in:
Jonathan G Rennison
2023-01-06 20:21:27 +00:00
committed by rubidium42
parent 07fba75238
commit 10e76b2788
13 changed files with 115 additions and 94 deletions

View File

@@ -1494,7 +1494,7 @@ static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station
if (st->goods[cid].cargo.HasCargoFor(next_station)) {
/* Try to find out if auto-refitting would succeed. In case the refit is allowed,
* the returned refit capacity will be greater than zero. */
auto [cc, refit_capacity, mail_capacity] = Command<CMD_REFIT_VEHICLE>::Do(DC_QUERY_COST, v_start->index, cid, 0xFF, true, false, 1); // Auto-refit and only this vehicle including artic parts.
auto [cc, refit_capacity, mail_capacity, cargo_capacities] = Command<CMD_REFIT_VEHICLE>::Do(DC_QUERY_COST, v_start->index, cid, 0xFF, true, false, 1); // Auto-refit and only this vehicle including artic parts.
/* Try to balance different loadable cargoes between parts of the consist, so that
* all of them can be loaded. Avoid a situation where all vehicles suddenly switch
* to the first loadable cargo for which there is only one packet. If the capacities