Fix #10032: Capacities of articulated vehicles in build window
See also: #9954
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committed by
rubidium42

parent
07fba75238
commit
10e76b2788
@@ -94,7 +94,7 @@
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if (!ScriptEngine::IsBuildable(engine_id)) return -1;
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if (!ScriptCargo::IsValidCargo(cargo)) return -1;
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auto [res, veh_id, refit_capacity, refit_mail] = ::Command<CMD_BUILD_VEHICLE>::Do(DC_QUERY_COST, depot, engine_id, true, cargo, INVALID_CLIENT_ID);
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auto [res, veh_id, refit_capacity, refit_mail, cargo_capacities] = ::Command<CMD_BUILD_VEHICLE>::Do(DC_QUERY_COST, depot, engine_id, true, cargo, INVALID_CLIENT_ID);
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return res.Succeeded() ? refit_capacity : -1;
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}
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@@ -143,7 +143,7 @@
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if (!IsValidVehicle(vehicle_id)) return -1;
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if (!ScriptCargo::IsValidCargo(cargo)) return -1;
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auto [res, refit_capacity, refit_mail] = ::Command<CMD_REFIT_VEHICLE>::Do(DC_QUERY_COST, vehicle_id, cargo, 0, false, false, 0);
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auto [res, refit_capacity, refit_mail, cargo_capacities] = ::Command<CMD_REFIT_VEHICLE>::Do(DC_QUERY_COST, vehicle_id, cargo, 0, false, false, 0);
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return res.Succeeded() ? refit_capacity : -1;
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}
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