Fix #10032: Capacities of articulated vehicles in build window

See also: #9954
This commit is contained in:
Jonathan G Rennison
2023-01-06 20:21:27 +00:00
committed by rubidium42
parent 07fba75238
commit 10e76b2788
13 changed files with 115 additions and 94 deletions

View File

@@ -94,7 +94,7 @@
if (!ScriptEngine::IsBuildable(engine_id)) return -1;
if (!ScriptCargo::IsValidCargo(cargo)) return -1;
auto [res, veh_id, refit_capacity, refit_mail] = ::Command<CMD_BUILD_VEHICLE>::Do(DC_QUERY_COST, depot, engine_id, true, cargo, INVALID_CLIENT_ID);
auto [res, veh_id, refit_capacity, refit_mail, cargo_capacities] = ::Command<CMD_BUILD_VEHICLE>::Do(DC_QUERY_COST, depot, engine_id, true, cargo, INVALID_CLIENT_ID);
return res.Succeeded() ? refit_capacity : -1;
}
@@ -143,7 +143,7 @@
if (!IsValidVehicle(vehicle_id)) return -1;
if (!ScriptCargo::IsValidCargo(cargo)) return -1;
auto [res, refit_capacity, refit_mail] = ::Command<CMD_REFIT_VEHICLE>::Do(DC_QUERY_COST, vehicle_id, cargo, 0, false, false, 0);
auto [res, refit_capacity, refit_mail, cargo_capacities] = ::Command<CMD_REFIT_VEHICLE>::Do(DC_QUERY_COST, vehicle_id, cargo, 0, false, false, 0);
return res.Succeeded() ? refit_capacity : -1;
}