(svn r16336) -Codechange: make the SpriteGroup pool more like the 'normal' pools
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@@ -2595,9 +2595,7 @@ static void ReserveChangeInfo(byte *buf, size_t len)
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*/
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static const SpriteGroup *NewCallBackResultSpriteGroup(uint16 value)
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{
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SpriteGroup *group = AllocateSpriteGroup();
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group->type = SGT_CALLBACK;
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SpriteGroup *group = new SpriteGroup(SGT_CALLBACK);
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/* Old style callback results have the highest byte 0xFF so signify it is a callback result
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* New style ones only have the highest bit set (allows 15-bit results, instead of just 8) */
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@@ -2620,8 +2618,7 @@ static const SpriteGroup *NewCallBackResultSpriteGroup(uint16 value)
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*/
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static const SpriteGroup *NewResultSpriteGroup(SpriteID sprite, byte num_sprites)
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{
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SpriteGroup *group = AllocateSpriteGroup();
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group->type = SGT_RESULT;
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SpriteGroup *group = new SpriteGroup(SGT_RESULT);
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group->g.result.sprite = sprite;
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group->g.result.num_sprites = num_sprites;
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return group;
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@@ -2768,8 +2765,7 @@ static void NewSpriteGroup(byte *buf, size_t len)
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/* Check we can load the var size parameter */
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if (!check_length(bufend - buf, 1, "NewSpriteGroup (Deterministic) (1)")) return;
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group = AllocateSpriteGroup();
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group->type = SGT_DETERMINISTIC;
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group = new SpriteGroup(SGT_DETERMINISTIC);
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group->g.determ.var_scope = HasBit(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
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switch (GB(type, 2, 2)) {
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@@ -2843,8 +2839,7 @@ static void NewSpriteGroup(byte *buf, size_t len)
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{
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if (!check_length(bufend - buf, HasBit(type, 2) ? 8 : 7, "NewSpriteGroup (Randomized) (1)")) return;
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group = AllocateSpriteGroup();
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group->type = SGT_RANDOMIZED;
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group = new SpriteGroup(SGT_RANDOMIZED);
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group->g.random.var_scope = HasBit(type, 1) ? VSG_SCOPE_PARENT : VSG_SCOPE_SELF;
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if (HasBit(type, 2)) {
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@@ -2893,8 +2888,7 @@ static void NewSpriteGroup(byte *buf, size_t len)
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if (!check_length(bufend - buf, 2 * num_loaded + 2 * num_loading, "NewSpriteGroup (Real) (1)")) return;
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group = AllocateSpriteGroup();
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group->type = SGT_REAL;
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group = new SpriteGroup(SGT_REAL);
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group->g.real.num_loaded = num_loaded;
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group->g.real.num_loading = num_loading;
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@@ -2925,8 +2919,7 @@ static void NewSpriteGroup(byte *buf, size_t len)
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byte num_sprites = max((uint8)1, type);
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uint i;
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group = AllocateSpriteGroup();
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group->type = SGT_TILELAYOUT;
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group = new SpriteGroup(SGT_TILELAYOUT);
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group->g.layout.num_sprites = sprites;
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group->g.layout.dts = CallocT<DrawTileSprites>(1);
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@@ -2987,8 +2980,7 @@ static void NewSpriteGroup(byte *buf, size_t len)
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break;
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}
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group = AllocateSpriteGroup();
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group->type = SGT_INDUSTRY_PRODUCTION;
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group = new SpriteGroup(SGT_INDUSTRY_PRODUCTION);
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group->g.indprod.version = type;
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if (type == 0) {
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for (uint i = 0; i < 3; i++) {
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@@ -5631,7 +5623,8 @@ static void ResetNewGRFData()
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_grf_id_overrides.clear();
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InitializeSoundPool();
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InitializeSpriteGroupPool();
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_SpriteGroup_pool.CleanPool();
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_SpriteGroup_pool.AddBlockToPool();
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}
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static void BuildCargoTranslationMap()
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