Codechange: rename 'info_view' to 'rotor_in_gui', because it is only used by helicopters.

This commit is contained in:
frosch
2021-10-22 22:04:52 +02:00
committed by frosch
parent bc984d9af5
commit 111a47af0d
2 changed files with 18 additions and 14 deletions

View File

@@ -22,17 +22,17 @@
struct VehicleScopeResolver : public ScopeResolver {
const struct Vehicle *v; ///< The vehicle being resolved.
EngineID self_type; ///< Type of the vehicle.
bool info_view; ///< Indicates if the item is being drawn in an info window.
bool rotor_in_gui; ///< Helicopter rotor is drawn in GUI.
/**
* Scope resolver of a single vehicle.
* @param ro Surrounding resolver.
* @param engine_type Engine type
* @param v %Vehicle being resolved.
* @param info_view Indicates if the item is being drawn in an info window.
* @param rotor_in_gui Helicopter rotor is drawn in GUI.
*/
VehicleScopeResolver(ResolverObject &ro, EngineID engine_type, const Vehicle *v, bool info_view)
: ScopeResolver(ro), v(v), self_type(engine_type), info_view(info_view)
VehicleScopeResolver(ResolverObject &ro, EngineID engine_type, const Vehicle *v, bool rotor_in_gui)
: ScopeResolver(ro), v(v), self_type(engine_type), rotor_in_gui(rotor_in_gui)
{
}
@@ -59,7 +59,7 @@ struct VehicleResolverObject : public ResolverObject {
VehicleScopeResolver relative_scope; ///< Scope resolver for an other vehicle in the chain.
byte cached_relative_count; ///< Relative position of the other vehicle.
VehicleResolverObject(EngineID engine_type, const Vehicle *v, WagonOverride wagon_override, bool info_view = false,
VehicleResolverObject(EngineID engine_type, const Vehicle *v, WagonOverride wagon_override, bool rotor_in_gui = false,
CallbackID callback = CBID_NO_CALLBACK, uint32 callback_param1 = 0, uint32 callback_param2 = 0);
ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override;