(svn r17572) -Codechange: Use the Window::GetWidget() function to access nested widgets through the nested_array.

This commit is contained in:
alberth
2009-09-19 11:31:12 +00:00
parent 9d7fe9bd86
commit 116c77c342
26 changed files with 162 additions and 133 deletions

View File

@@ -657,7 +657,7 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
ScenarioEditorLandscapeGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
{
this->InitNested(desc, window_number);
this->nested_array[ETTW_PLACE_DESERT_LIGHTHOUSE]->tool_tip = (_settings_game.game_creation.landscape == LT_TROPIC) ? STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA : STR_TERRAFORM_TOOLTIP_PLACE_LIGHTHOUSE;
this->GetWidget<NWidgetCore>(ETTW_PLACE_DESERT_LIGHTHOUSE)->tool_tip = (_settings_game.game_creation.landscape == LT_TROPIC) ? STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA : STR_TERRAFORM_TOOLTIP_PLACE_LIGHTHOUSE;
}
virtual void OnPaint() {