(svn r3714) Add functions to turn tiles into water and shore tiles

This commit is contained in:
tron
2006-03-01 21:00:44 +00:00
parent 78d666eb8e
commit 116fb6dff6
4 changed files with 45 additions and 28 deletions

View File

@@ -16,6 +16,7 @@
#include "depot.h"
#include "vehicle_gui.h"
#include "train.h"
#include "water_map.h"
const SpriteID _water_shore_sprites[15] = {
0,
@@ -116,9 +117,10 @@ static int32 RemoveShipDepot(TileIndex tile, uint32 flags)
/* Kill the depot */
DoDeleteDepot(tile);
/* Make the tiles water */
ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
ModifyTile(tile2, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
MakeWater(tile);
MakeWater(tile2);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile2);
}
return _price.remove_ship_depot;
@@ -258,7 +260,8 @@ int32 CmdBuildCanal(int x, int y, uint32 flags, uint32 p1, uint32 p2)
// change owner to OWNER_WATER and set land under bridge bit to water
ModifyTile(tile, MP_MAP5 | MP_MAPOWNER, OWNER_WATER, _m[tile].m5 | 0x08);
} else {
ModifyTile(tile, MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR | MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR, OWNER_WATER, 0);
MakeWater(tile);
MarkTileDirtyByTile(tile);
}
// mark the tiles around dirty too
MarkTilesAroundDirty(tile);
@@ -532,12 +535,8 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
case MP_TREES:
_current_player = OWNER_WATER;
if (!CmdFailed(DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
ModifyTile(
target,
MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR |
MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
OWNER_WATER, 1
);
MakeShore(target);
MarkTileDirtyByTile(target);
}
break;
@@ -570,13 +569,8 @@ static void TileLoopWaterHelper(TileIndex tile, const TileIndexDiffC *offs)
}
if (!CmdFailed(DoCommandByTile(target, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
ModifyTile(
target,
MP_SETTYPE(MP_WATER) | MP_MAPOWNER | MP_MAP5 | MP_MAP2_CLEAR |
MP_MAP3LO_CLEAR | MP_MAP3HI_CLEAR,
OWNER_WATER,
0
);
MakeWater(target);
MarkTileDirtyByTile(target);
}
}
}