Allow custom signal styles to disable aspect-limited mode
By setting style_lookahead_extra_aspects to 255
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@@ -615,20 +615,23 @@ item (FEAT_GLOBALVARS) {
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Set whether reserve through is unconditionally enabled for the most recently defined style (defined using the <span class="code">define_style</span> property).
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</td>
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</tr>
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<tr><td>style_lookahead_extra_aspects</td><td>0 - 6</td>
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<tr><td>style_lookahead_extra_aspects</td><td>0 - 6 or 255</td>
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<td>
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Set the look-ahead extra aspects for the most recently defined style (defined using the <span class="code">define_style</span> property).<br />
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This property only makes a difference when the "limit train lookahead to signal aspect" game setting is enabled.<br />
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This property only makes a difference when the "realistic train braking is aspect limited" game setting is enabled.<br />
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This limits the signal aspect which the hypothetical train driver can "read" from the signal without affecting signal aspect propagation to other signals, or variable <span class="code">extra_callback_info2</span>.<br />
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Example values could include: 1 for traditional banner repeater signals.<br />
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Shunt signals should use <span class="code">style_lookahead_single_signal_only</span> instead.<br />
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The value is clamped to be less than or equal to the value set in the <span class="code">extra_aspects</span> property.
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The value is clamped to be less than or equal to the value set in the <span class="code">extra_aspects</span> property.<br />
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<br />
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As a special case, a value of 255 (0xFF) disables the "realistic train braking is aspect limited" setting entirely for signals using this style.<br />
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This should only be used for signal types which are intended to emulate in-cab signalling, instead of the "driver" visually reading a signal.
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</td>
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</tr>
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<tr><td>style_lookahead_single_signal_only</td><td>0 or 1</td>
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<td>
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Set the look-ahead to single signal only mode for the most recently defined style (defined using the <span class="code">define_style</span> property).<br />
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This property only makes a difference when the "limit train lookahead to signal aspect" game setting is enabled, or when using a different signal
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This property only makes a difference when the "realistic train braking is aspect limited" game setting is enabled, or when using a different signal
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type which uses <span class="code">tyle_combined_normal_shunt</span>.<br />
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This is similar to <span class="code">style_lookahead_extra_aspects</span> with a value of 0, except the lookahead always ends at the
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next signal, even if that signal type sets <span class="code">style_no_aspect_increase</span>.<br />
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@@ -515,17 +515,21 @@
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<p>This is indicated by the feature name: <font face="monospace">action0_signals_style</font>, version 1</p>
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<h4 id="signals_style_lookahead_extra_aspects">Set custom signal style train look-ahead extra aspects (mappable property: signals_style_lookahead_extra_aspects)</h4>
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<p>This applies to the most recent custom signal style defined using the <a href="#signals_define_style">signals_define_style</a> property.<br />
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This property only makes a difference when the "limit train lookahead to signal aspect" game setting is enabled.<br />
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This property only makes a difference when the "realistic train braking is aspect limited" game setting is enabled.<br />
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This limits the signal aspect which the hypothetical train driver can "read" from the signal without affecting signal aspect propagation to other signals, or variable 0x18.<br />
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Example values could include: 1 for traditional banner repeater signals.<br />
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Shunt signals should use <a href="#signals_style_lookahead_single_signal_only#">signals_style_lookahead_single_signal_only</a> instead.</p>
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<p>The property length is 1 byte. The value is clamped to be less than or equal to the value set in the <a href="#signals_extra_aspects">signals_extra_aspects</a> property.<br />
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The Action 0 Id field is not used, the value is ignored.
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</p>
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<p>This is indicated by the feature name: <font face="monospace">action0_signals_style</font>, version 1</p>
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<p>As a special case, a value of 255 (0xFF) disables the "realistic train braking is aspect limited" setting entirely for signals using this style.<br />
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This should only be used for signal types which are intended to emulate in-cab signalling, instead of the "driver" visually reading a signal.<br />
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This special case is indicated by the feature name <font face="monospace">action0_signals_style</font>, version 2.
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</p>
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<p>This property is indicated by the feature name: <font face="monospace">action0_signals_style</font>, version 1</p>
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<h4 id="signals_style_lookahead_single_signal_only">Set custom signal style train look-ahead to single signal only mode (mappable property: signals_style_lookahead_single_signal_only)</h4>
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<p>This applies to the most recent custom signal style defined using the <a href="#signals_define_style">signals_define_style</a> property.<br />
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This property only makes a difference when the "limit train lookahead to signal aspect" game setting is enabled, or when using a different signal
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This property only makes a difference when the "realistic train braking is aspect limited" game setting is enabled, or when using a different signal
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type which uses <a href="#signals_style_combined_normal_shunt">signals_style_combined_normal_shunt</a>.<br />
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This is similar to <a href="#signals_style_lookahead_extra_aspects">signals_style_lookahead_extra_aspects</a> with a value of 0, except the lookahead always ends at the
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next signal, even if that signal type sets <a href="#signals_style_no_aspect_increase">signals_style_no_aspect_increase</a>.<br />
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