Blitter: Also use sprite flags for non-SSE 32bpp sprite encoder
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@@ -25,7 +25,7 @@ Blitter_32bppAnim::~Blitter_32bppAnim()
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free(this->anim_alloc);
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}
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template <BlitterMode mode>
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template <BlitterMode mode, bool no_anim_translucent>
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inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
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{
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const SpriteData *src = (const SpriteData *)bp->sprite;
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@@ -217,7 +217,14 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
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break;
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default:
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if (src_px->a == 255) {
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if (no_anim_translucent) {
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do {
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*anim++ = 0;
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*dst++ = src_px->data;
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src_px++;
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src_n++;
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} while (--n != 0);
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} else if (src_px->a == 255) {
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do {
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/* Compiler assumes pointer aliasing, can't optimise this on its own */
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uint m = GB(*src_n, 0, 8);
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@@ -260,13 +267,29 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
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return;
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}
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const BlitterSpriteFlags sprite_flags = ((const SpriteData *) bp->sprite)->flags;
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switch (mode) {
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default: NOT_REACHED();
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case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
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case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
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case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
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case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP> (bp, zoom); return;
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case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP> (bp, zoom); return;
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case BM_COLOUR_REMAP:
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if (!(sprite_flags & SF_NO_REMAP)) {
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Draw<BM_COLOUR_REMAP, false>(bp, zoom);
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return;
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}
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/* FALL THROUGH */
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case BM_NORMAL:
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if ((sprite_flags & SF_NO_ANIM) && !(sprite_flags & SF_TRANSLUCENT)) {
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Draw<BM_NORMAL, true>(bp, zoom);
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} else {
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Draw<BM_NORMAL, false>(bp, zoom);
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}
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return;
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case BM_TRANSPARENT: Draw<BM_TRANSPARENT, false> (bp, zoom); return;
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case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP, false> (bp, zoom); return;
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case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP, false> (bp, zoom); return;
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}
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}
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