Blitter: Also use sprite flags for non-SSE 32bpp sprite encoder

This commit is contained in:
Jonathan G Rennison
2018-01-19 23:24:09 +00:00
parent d730cfd51d
commit 11a10299d1
7 changed files with 55 additions and 24 deletions

View File

@@ -25,7 +25,7 @@ Blitter_32bppAnim::~Blitter_32bppAnim()
free(this->anim_alloc);
}
template <BlitterMode mode>
template <BlitterMode mode, bool no_anim_translucent>
inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
{
const SpriteData *src = (const SpriteData *)bp->sprite;
@@ -217,7 +217,14 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
break;
default:
if (src_px->a == 255) {
if (no_anim_translucent) {
do {
*anim++ = 0;
*dst++ = src_px->data;
src_px++;
src_n++;
} while (--n != 0);
} else if (src_px->a == 255) {
do {
/* Compiler assumes pointer aliasing, can't optimise this on its own */
uint m = GB(*src_n, 0, 8);
@@ -260,13 +267,29 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
return;
}
const BlitterSpriteFlags sprite_flags = ((const SpriteData *) bp->sprite)->flags;
switch (mode) {
default: NOT_REACHED();
case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP> (bp, zoom); return;
case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP> (bp, zoom); return;
case BM_COLOUR_REMAP:
if (!(sprite_flags & SF_NO_REMAP)) {
Draw<BM_COLOUR_REMAP, false>(bp, zoom);
return;
}
/* FALL THROUGH */
case BM_NORMAL:
if ((sprite_flags & SF_NO_ANIM) && !(sprite_flags & SF_TRANSLUCENT)) {
Draw<BM_NORMAL, true>(bp, zoom);
} else {
Draw<BM_NORMAL, false>(bp, zoom);
}
return;
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, false> (bp, zoom); return;
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP, false> (bp, zoom); return;
case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP, false> (bp, zoom); return;
}
}