Blitter: Also use sprite flags for non-SSE 32bpp sprite encoder
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@@ -72,7 +72,7 @@ public:
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return across + (lines * this->anim_buf_pitch);
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}
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template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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template <BlitterMode mode, bool no_anim_translucent> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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};
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/** Factory for the 32bpp blitter with animation. */
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