Blitter: Also use sprite flags for non-SSE 32bpp sprite encoder
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@@ -19,6 +19,7 @@ class Blitter_32bppOptimized : public Blitter_32bppSimple {
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public:
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/** Data stored about a (single) sprite. */
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struct SpriteData {
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BlitterSpriteFlags flags;
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uint32 offset[ZOOM_LVL_COUNT][2]; ///< Offsets (from .data) to streams for different zoom levels, and the normal and remap image information.
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byte data[]; ///< Data, all zoomlevels.
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};
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