Blitter: Also use sprite flags for non-SSE 32bpp sprite encoder

This commit is contained in:
Jonathan G Rennison
2018-01-19 23:24:09 +00:00
parent d730cfd51d
commit 11a10299d1
7 changed files with 55 additions and 24 deletions

View File

@@ -19,6 +19,7 @@ class Blitter_32bppOptimized : public Blitter_32bppSimple {
public:
/** Data stored about a (single) sprite. */
struct SpriteData {
BlitterSpriteFlags flags;
uint32 offset[ZOOM_LVL_COUNT][2]; ///< Offsets (from .data) to streams for different zoom levels, and the normal and remap image information.
byte data[]; ///< Data, all zoomlevels.
};