Blitter: Also use sprite flags for non-SSE 32bpp sprite encoder

This commit is contained in:
Jonathan G Rennison
2018-01-19 23:24:09 +00:00
parent d730cfd51d
commit 11a10299d1
7 changed files with 55 additions and 24 deletions

View File

@@ -25,7 +25,7 @@ Blitter_32bppAnim::~Blitter_32bppAnim()
free(this->anim_alloc); free(this->anim_alloc);
} }
template <BlitterMode mode> template <BlitterMode mode, bool no_anim_translucent>
inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom) inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
{ {
const SpriteData *src = (const SpriteData *)bp->sprite; const SpriteData *src = (const SpriteData *)bp->sprite;
@@ -217,7 +217,14 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
break; break;
default: default:
if (src_px->a == 255) { if (no_anim_translucent) {
do {
*anim++ = 0;
*dst++ = src_px->data;
src_px++;
src_n++;
} while (--n != 0);
} else if (src_px->a == 255) {
do { do {
/* Compiler assumes pointer aliasing, can't optimise this on its own */ /* Compiler assumes pointer aliasing, can't optimise this on its own */
uint m = GB(*src_n, 0, 8); uint m = GB(*src_n, 0, 8);
@@ -260,13 +267,29 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
return; return;
} }
const BlitterSpriteFlags sprite_flags = ((const SpriteData *) bp->sprite)->flags;
switch (mode) { switch (mode) {
default: NOT_REACHED(); default: NOT_REACHED();
case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return; case BM_COLOUR_REMAP:
case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return; if (!(sprite_flags & SF_NO_REMAP)) {
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP> (bp, zoom); return; Draw<BM_COLOUR_REMAP, false>(bp, zoom);
case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP> (bp, zoom); return; return;
}
/* FALL THROUGH */
case BM_NORMAL:
if ((sprite_flags & SF_NO_ANIM) && !(sprite_flags & SF_TRANSLUCENT)) {
Draw<BM_NORMAL, true>(bp, zoom);
} else {
Draw<BM_NORMAL, false>(bp, zoom);
}
return;
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, false> (bp, zoom); return;
case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP, false> (bp, zoom); return;
case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP, false> (bp, zoom); return;
} }
} }

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@@ -72,7 +72,7 @@ public:
return across + (lines * this->anim_buf_pitch); return across + (lines * this->anim_buf_pitch);
} }
template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom); template <BlitterMode mode, bool no_anim_translucent> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
}; };
/** Factory for the 32bpp blitter with animation. */ /** Factory for the 32bpp blitter with animation. */

View File

@@ -367,7 +367,7 @@ IGNORE_UNINITIALIZED_WARNING_STOP
*/ */
void Blitter_32bppSSE4_Anim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) void Blitter_32bppSSE4_Anim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{ {
const Blitter_32bppSSE_Base::SpriteFlags sprite_flags = ((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags; const BlitterSpriteFlags sprite_flags = ((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags;
switch (mode) { switch (mode) {
default: { default: {
bm_normal: bm_normal:

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@@ -284,6 +284,8 @@ Sprite *Blitter_32bppOptimized::Encode(const SpriteLoader::Sprite *sprite, Alloc
if (zoom_max == zoom_min) zoom_max = ZOOM_LVL_DRAW_SPR; if (zoom_max == zoom_min) zoom_max = ZOOM_LVL_DRAW_SPR;
} }
BlitterSpriteFlags flags = SF_NO_REMAP | SF_NO_ANIM;
for (ZoomLevel z = zoom_min; z <= zoom_max; z++) { for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
const SpriteLoader::Sprite *src_orig = &sprite[z]; const SpriteLoader::Sprite *src_orig = &sprite[z];
@@ -323,8 +325,12 @@ Sprite *Blitter_32bppOptimized::Encode(const SpriteLoader::Sprite *sprite, Alloc
if (a != 0) { if (a != 0) {
dst_px->a = a; dst_px->a = a;
if (a != 0 && a != 255) flags |= SF_TRANSLUCENT;
*dst_n = src->m; *dst_n = src->m;
if (src->m != 0) { if (src->m != 0) {
flags &= ~SF_NO_REMAP;
if (src->m >= PALETTE_ANIM_START) flags &= ~SF_NO_ANIM;
/* Get brightest value */ /* Get brightest value */
uint8 rgb_max = max(src->r, max(src->g, src->b)); uint8 rgb_max = max(src->r, max(src->g, src->b));
@@ -385,6 +391,8 @@ Sprite *Blitter_32bppOptimized::Encode(const SpriteLoader::Sprite *sprite, Alloc
SpriteData *dst = (SpriteData *)dest_sprite->data; SpriteData *dst = (SpriteData *)dest_sprite->data;
memset(dst, 0, sizeof(*dst)); memset(dst, 0, sizeof(*dst));
/* Store sprite flags. */
dst->flags = flags;
for (ZoomLevel z = zoom_min; z <= zoom_max; z++) { for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
dst->offset[z][0] = z == zoom_min ? 0 : lengths[z - 1][1] + dst->offset[z - 1][1]; dst->offset[z][0] = z == zoom_min ? 0 : lengths[z - 1][1] + dst->offset[z - 1][1];

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@@ -19,6 +19,7 @@ class Blitter_32bppOptimized : public Blitter_32bppSimple {
public: public:
/** Data stored about a (single) sprite. */ /** Data stored about a (single) sprite. */
struct SpriteData { struct SpriteData {
BlitterSpriteFlags flags;
uint32 offset[ZOOM_LVL_COUNT][2]; ///< Offsets (from .data) to streams for different zoom levels, and the normal and remap image information. uint32 offset[ZOOM_LVL_COUNT][2]; ///< Offsets (from .data) to streams for different zoom levels, and the normal and remap image information.
byte data[]; ///< Data, all zoomlevels. byte data[]; ///< Data, all zoomlevels.
}; };

View File

@@ -49,18 +49,6 @@ public:
BT_NONE, ///< No specialisation for either case. BT_NONE, ///< No specialisation for either case.
}; };
/** Helper for using specialised functions designed to prevent whenever it's possible things like:
* - IO (reading video buffer),
* - calculations (alpha blending),
* - heavy branching (remap lookups and animation buffer handling).
*/
enum SpriteFlags {
SF_NONE = 0,
SF_TRANSLUCENT = 1 << 1, ///< The sprite has at least 1 translucent pixel.
SF_NO_REMAP = 1 << 2, ///< The sprite has no remappable colour pixel.
SF_NO_ANIM = 1 << 3, ///< The sprite has no palette animated pixel.
};
/** Data stored about a (single) sprite. */ /** Data stored about a (single) sprite. */
struct SpriteInfo { struct SpriteInfo {
uint32 sprite_offset; ///< The offset to the sprite data. uint32 sprite_offset; ///< The offset to the sprite data.
@@ -69,7 +57,7 @@ public:
uint16 sprite_width; ///< The width of the sprite. uint16 sprite_width; ///< The width of the sprite.
}; };
struct SpriteData { struct SpriteData {
SpriteFlags flags; BlitterSpriteFlags flags;
SpriteInfo infos[ZOOM_LVL_COUNT]; SpriteInfo infos[ZOOM_LVL_COUNT];
byte data[]; ///< Data, all zoomlevels. byte data[]; ///< Data, all zoomlevels.
}; };
@@ -77,8 +65,6 @@ public:
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator); Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
}; };
DECLARE_ENUM_AS_BIT_SET(Blitter_32bppSSE_Base::SpriteFlags);
/** The SSE2 32 bpp blitter (without palette animation). */ /** The SSE2 32 bpp blitter (without palette animation). */
class Blitter_32bppSSE2 : public Blitter_32bppSimple, public Blitter_32bppSSE_Base { class Blitter_32bppSSE2 : public Blitter_32bppSimple, public Blitter_32bppSSE_Base {
public: public:

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@@ -27,6 +27,19 @@ enum BlitterMode {
BM_BLACK_REMAP, ///< Perform remapping to a completely blackened sprite BM_BLACK_REMAP, ///< Perform remapping to a completely blackened sprite
}; };
/** Helper for using specialised functions designed to prevent whenever it's possible things like:
* - IO (reading video buffer),
* - calculations (alpha blending),
* - heavy branching (remap lookups and animation buffer handling).
*/
enum BlitterSpriteFlags {
SF_NONE = 0,
SF_TRANSLUCENT = 1 << 1, ///< The sprite has at least 1 translucent pixel.
SF_NO_REMAP = 1 << 2, ///< The sprite has no remappable colour pixel.
SF_NO_ANIM = 1 << 3, ///< The sprite has no palette animated pixel.
};
DECLARE_ENUM_AS_BIT_SET(BlitterSpriteFlags);
/** /**
* How all blitters should look like. Extend this class to make your own. * How all blitters should look like. Extend this class to make your own.
*/ */