Blitter: Also use sprite flags for non-SSE 32bpp sprite encoder
This commit is contained in:
@@ -25,7 +25,7 @@ Blitter_32bppAnim::~Blitter_32bppAnim()
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free(this->anim_alloc);
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}
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template <BlitterMode mode>
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template <BlitterMode mode, bool no_anim_translucent>
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inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
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{
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const SpriteData *src = (const SpriteData *)bp->sprite;
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@@ -217,7 +217,14 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
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break;
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default:
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if (src_px->a == 255) {
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if (no_anim_translucent) {
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do {
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*anim++ = 0;
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*dst++ = src_px->data;
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src_px++;
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src_n++;
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} while (--n != 0);
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} else if (src_px->a == 255) {
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do {
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/* Compiler assumes pointer aliasing, can't optimise this on its own */
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uint m = GB(*src_n, 0, 8);
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@@ -260,13 +267,29 @@ void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomL
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return;
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}
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const BlitterSpriteFlags sprite_flags = ((const SpriteData *) bp->sprite)->flags;
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switch (mode) {
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default: NOT_REACHED();
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case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
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case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
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case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
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case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP> (bp, zoom); return;
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case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP> (bp, zoom); return;
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case BM_COLOUR_REMAP:
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if (!(sprite_flags & SF_NO_REMAP)) {
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Draw<BM_COLOUR_REMAP, false>(bp, zoom);
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return;
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}
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/* FALL THROUGH */
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case BM_NORMAL:
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if ((sprite_flags & SF_NO_ANIM) && !(sprite_flags & SF_TRANSLUCENT)) {
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Draw<BM_NORMAL, true>(bp, zoom);
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} else {
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Draw<BM_NORMAL, false>(bp, zoom);
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}
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return;
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case BM_TRANSPARENT: Draw<BM_TRANSPARENT, false> (bp, zoom); return;
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case BM_CRASH_REMAP: Draw<BM_CRASH_REMAP, false> (bp, zoom); return;
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case BM_BLACK_REMAP: Draw<BM_BLACK_REMAP, false> (bp, zoom); return;
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}
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}
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@@ -72,7 +72,7 @@ public:
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return across + (lines * this->anim_buf_pitch);
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}
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template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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template <BlitterMode mode, bool no_anim_translucent> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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};
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/** Factory for the 32bpp blitter with animation. */
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@@ -367,7 +367,7 @@ IGNORE_UNINITIALIZED_WARNING_STOP
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*/
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void Blitter_32bppSSE4_Anim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
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{
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const Blitter_32bppSSE_Base::SpriteFlags sprite_flags = ((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags;
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const BlitterSpriteFlags sprite_flags = ((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags;
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switch (mode) {
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default: {
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bm_normal:
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@@ -284,6 +284,8 @@ Sprite *Blitter_32bppOptimized::Encode(const SpriteLoader::Sprite *sprite, Alloc
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if (zoom_max == zoom_min) zoom_max = ZOOM_LVL_DRAW_SPR;
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}
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BlitterSpriteFlags flags = SF_NO_REMAP | SF_NO_ANIM;
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for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
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const SpriteLoader::Sprite *src_orig = &sprite[z];
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@@ -323,8 +325,12 @@ Sprite *Blitter_32bppOptimized::Encode(const SpriteLoader::Sprite *sprite, Alloc
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if (a != 0) {
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dst_px->a = a;
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if (a != 0 && a != 255) flags |= SF_TRANSLUCENT;
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*dst_n = src->m;
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if (src->m != 0) {
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flags &= ~SF_NO_REMAP;
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if (src->m >= PALETTE_ANIM_START) flags &= ~SF_NO_ANIM;
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/* Get brightest value */
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uint8 rgb_max = max(src->r, max(src->g, src->b));
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@@ -385,6 +391,8 @@ Sprite *Blitter_32bppOptimized::Encode(const SpriteLoader::Sprite *sprite, Alloc
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SpriteData *dst = (SpriteData *)dest_sprite->data;
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memset(dst, 0, sizeof(*dst));
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/* Store sprite flags. */
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dst->flags = flags;
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for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
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dst->offset[z][0] = z == zoom_min ? 0 : lengths[z - 1][1] + dst->offset[z - 1][1];
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@@ -19,6 +19,7 @@ class Blitter_32bppOptimized : public Blitter_32bppSimple {
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public:
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/** Data stored about a (single) sprite. */
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struct SpriteData {
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BlitterSpriteFlags flags;
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uint32 offset[ZOOM_LVL_COUNT][2]; ///< Offsets (from .data) to streams for different zoom levels, and the normal and remap image information.
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byte data[]; ///< Data, all zoomlevels.
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};
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@@ -49,18 +49,6 @@ public:
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BT_NONE, ///< No specialisation for either case.
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};
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/** Helper for using specialised functions designed to prevent whenever it's possible things like:
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* - IO (reading video buffer),
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* - calculations (alpha blending),
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* - heavy branching (remap lookups and animation buffer handling).
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*/
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enum SpriteFlags {
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SF_NONE = 0,
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SF_TRANSLUCENT = 1 << 1, ///< The sprite has at least 1 translucent pixel.
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SF_NO_REMAP = 1 << 2, ///< The sprite has no remappable colour pixel.
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SF_NO_ANIM = 1 << 3, ///< The sprite has no palette animated pixel.
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};
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/** Data stored about a (single) sprite. */
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struct SpriteInfo {
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uint32 sprite_offset; ///< The offset to the sprite data.
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@@ -69,7 +57,7 @@ public:
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uint16 sprite_width; ///< The width of the sprite.
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};
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struct SpriteData {
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SpriteFlags flags;
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BlitterSpriteFlags flags;
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SpriteInfo infos[ZOOM_LVL_COUNT];
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byte data[]; ///< Data, all zoomlevels.
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};
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@@ -77,8 +65,6 @@ public:
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Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
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};
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DECLARE_ENUM_AS_BIT_SET(Blitter_32bppSSE_Base::SpriteFlags);
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/** The SSE2 32 bpp blitter (without palette animation). */
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class Blitter_32bppSSE2 : public Blitter_32bppSimple, public Blitter_32bppSSE_Base {
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public:
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@@ -27,6 +27,19 @@ enum BlitterMode {
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BM_BLACK_REMAP, ///< Perform remapping to a completely blackened sprite
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};
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/** Helper for using specialised functions designed to prevent whenever it's possible things like:
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* - IO (reading video buffer),
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* - calculations (alpha blending),
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* - heavy branching (remap lookups and animation buffer handling).
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*/
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enum BlitterSpriteFlags {
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SF_NONE = 0,
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SF_TRANSLUCENT = 1 << 1, ///< The sprite has at least 1 translucent pixel.
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SF_NO_REMAP = 1 << 2, ///< The sprite has no remappable colour pixel.
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SF_NO_ANIM = 1 << 3, ///< The sprite has no palette animated pixel.
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};
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DECLARE_ENUM_AS_BIT_SET(BlitterSpriteFlags);
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/**
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* How all blitters should look like. Extend this class to make your own.
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*/
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