Serialisation: Adjust method names/types
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@@ -97,7 +97,7 @@ void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv, bool a
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frag.Send_uint8 (current_frag);
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frag.Send_uint8 (frag_count);
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frag.Send_uint16 (payload_size);
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frag.Send_binary((const char *) p->GetBufferData() + offset, payload_size);
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frag.Send_binary(p->GetBufferData() + offset, payload_size);
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current_frag++;
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offset += payload_size;
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this->SendPacket(&frag, recv, all, broadcast, short_mtu);
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@@ -239,7 +239,7 @@ void NetworkUDPSocketHandler::Receive_EX_MULTI(Packet *p, NetworkAddress *client
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Packet merged(this, SHRT_MAX, 0);
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merged.ReserveBuffer(total_payload);
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for (auto &frag : fs.fragments) {
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merged.Send_binary(frag.data(), frag.size());
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merged.Send_binary((const byte *)frag.data(), frag.size());
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}
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merged.ParsePacketSize();
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merged.PrepareToRead();
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@@ -223,15 +223,6 @@ std::string GenerateCompanyPasswordHash(const std::string &password, const std::
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return hashed_password.str();
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}
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struct HashBuffer : public BufferSerialisationHelper<HashBuffer> {
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std::vector<byte> &buffer;
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HashBuffer(std::vector<byte> &buffer) : buffer(buffer) {}
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std::vector<byte> &GetSerialisationBuffer() { return this->buffer; }
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size_t GetSerialisationLimit() const { return UINT32_MAX; }
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};
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/**
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* Hash the given password using server ID and game seed.
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* @param password Password to hash.
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@@ -245,7 +236,7 @@ std::vector<uint8> GenerateGeneralPasswordHash(const std::string &password, cons
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std::vector<byte> data;
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data.reserve(password.size() + password_server_id.size() + 6);
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HashBuffer buffer(data);
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BufferSerialiser buffer(data);
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/* key field */
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buffer.Send_uint64(password_game_seed);
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@@ -557,7 +557,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendDesyncLog(const std::strin
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Packet *p = new Packet(PACKET_CLIENT_DESYNC_LOG, SHRT_MAX);
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size_t size = std::min<size_t>(log.size() - offset, SHRT_MAX - 2 - p->Size());
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p->Send_uint16((uint16)size);
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p->Send_binary(log.data() + offset, size);
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p->Send_binary((const byte *)(log.data() + offset), size);
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my_client->SendPacket(p);
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offset += size;
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@@ -1175,7 +1175,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_DESYNC_LOG(Pack
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{
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uint size = p->Recv_uint16();
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this->server_desync_log.resize(this->server_desync_log.size() + size);
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p->Recv_binary(this->server_desync_log.data() + this->server_desync_log.size() - size, size);
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p->Recv_binary((byte *)(this->server_desync_log.data() + this->server_desync_log.size() - size), size);
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DEBUG(net, 2, "Received %u bytes of server desync log", size);
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return NETWORK_RECV_STATUS_OKAY;
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}
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@@ -343,7 +343,7 @@ const char *NetworkGameSocketHandler::ReceiveCommand(Packet *p, CommandPacket *c
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CommandAuxiliarySerialised *aux_data = new CommandAuxiliarySerialised();
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cp->aux_data.reset(aux_data);
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aux_data->serialised_data.resize(aux_data_size);
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p->Recv_binary((char *)(aux_data->serialised_data.data()), aux_data_size);
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p->Recv_binary((aux_data->serialised_data.data()), aux_data_size);
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}
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return nullptr;
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@@ -160,7 +160,7 @@ struct PacketWriter : SaveFilter {
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byte *bufe = buf + size;
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while (buf != bufe) {
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size_t written = this->current->Send_bytes(buf, bufe);
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size_t written = this->current->Send_binary_until_full(buf, bufe);
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buf += written;
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if (!this->current->CanWriteToPacket(1)) {
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@@ -452,7 +452,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendDesyncLog(const std::strin
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Packet *p = new Packet(PACKET_SERVER_DESYNC_LOG, SHRT_MAX);
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size_t size = std::min<size_t>(log.size() - offset, SHRT_MAX - 2 - p->Size());
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p->Send_uint16(static_cast<uint16>(size));
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p->Send_binary(log.data() + offset, size);
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p->Send_binary((const byte *)(log.data() + offset), size);
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this->SendPacket(p);
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offset += size;
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@@ -1246,7 +1246,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_DESYNC_LOG(Pack
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{
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uint size = p->Recv_uint16();
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this->desync_log.resize(this->desync_log.size() + size);
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p->Recv_binary(this->desync_log.data() + this->desync_log.size() - size, size);
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p->Recv_binary((byte *)(this->desync_log.data() + this->desync_log.size() - size), size);
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DEBUG(net, 2, "Received %u bytes of client desync log", size);
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this->receive_limit += p->Size();
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return NETWORK_RECV_STATUS_OKAY;
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