Serialisation: Adjust method names/types

This commit is contained in:
Jonathan G Rennison
2023-06-14 18:16:23 +01:00
parent 4b807e091a
commit 11a3dc287b
8 changed files with 38 additions and 30 deletions

View File

@@ -557,7 +557,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendDesyncLog(const std::strin
Packet *p = new Packet(PACKET_CLIENT_DESYNC_LOG, SHRT_MAX);
size_t size = std::min<size_t>(log.size() - offset, SHRT_MAX - 2 - p->Size());
p->Send_uint16((uint16)size);
p->Send_binary(log.data() + offset, size);
p->Send_binary((const byte *)(log.data() + offset), size);
my_client->SendPacket(p);
offset += size;
@@ -1175,7 +1175,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_DESYNC_LOG(Pack
{
uint size = p->Recv_uint16();
this->server_desync_log.resize(this->server_desync_log.size() + size);
p->Recv_binary(this->server_desync_log.data() + this->server_desync_log.size() - size, size);
p->Recv_binary((byte *)(this->server_desync_log.data() + this->server_desync_log.size() - size), size);
DEBUG(net, 2, "Received %u bytes of server desync log", size);
return NETWORK_RECV_STATUS_OKAY;
}