Serialisation: Adjust method names/types
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@@ -557,7 +557,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendDesyncLog(const std::strin
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Packet *p = new Packet(PACKET_CLIENT_DESYNC_LOG, SHRT_MAX);
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size_t size = std::min<size_t>(log.size() - offset, SHRT_MAX - 2 - p->Size());
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p->Send_uint16((uint16)size);
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p->Send_binary(log.data() + offset, size);
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p->Send_binary((const byte *)(log.data() + offset), size);
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my_client->SendPacket(p);
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offset += size;
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@@ -1175,7 +1175,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_DESYNC_LOG(Pack
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{
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uint size = p->Recv_uint16();
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this->server_desync_log.resize(this->server_desync_log.size() + size);
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p->Recv_binary(this->server_desync_log.data() + this->server_desync_log.size() - size, size);
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p->Recv_binary((byte *)(this->server_desync_log.data() + this->server_desync_log.size() - size), size);
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DEBUG(net, 2, "Received %u bytes of server desync log", size);
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return NETWORK_RECV_STATUS_OKAY;
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}
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