Fix no error message when attaching new template/virtual vehicle fails
See: #187
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@@ -31,6 +31,7 @@
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#include "core/geometry_func.hpp"
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#include "autoreplace_func.h"
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#include "train.h"
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#include "error.h"
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#include "widgets/build_vehicle_widget.h"
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@@ -1676,7 +1677,7 @@ struct BuildVehicleWindow : Window {
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} else {
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VehicleID target = (*(this->virtual_train_out))->GetLastUnit()->index;
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DoCommandP(0, (1 << 23) | (1 << 21) | toadd->index, target, CMD_MOVE_RAIL_VEHICLE);
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DoCommandP(0, (1 << 23) | (1 << 21) | toadd->index, target, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE), CcMoveNewVirtualEngine);
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}
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InvalidateWindowClassesData(WC_CREATE_TEMPLATE);
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InvalidateWindowClassesData(WC_TEMPLATEGUI_MAIN);
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@@ -1691,6 +1692,21 @@ void CcAddVirtualEngine(const CommandCost &result, TileIndex tile, uint32 p1, ui
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if (window) {
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Train* train = Train::From(Vehicle::Get(_new_vehicle_id));
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((BuildVehicleWindow*) window)->AddVirtualEngine(train);
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} else {
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DoCommandP(0, _new_vehicle_id | (1 << 21), 0, CMD_SELL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_SELL_TRAIN));
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}
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}
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void CcMoveNewVirtualEngine(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
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{
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if (result.Failed()) return;
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Window* window = FindWindowById(WC_BUILD_VIRTUAL_TRAIN, 0);
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if (window) {
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if (result.IsSuccessWithMessage()) {
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CommandCost res = result.UnwrapSuccessWithMessage();
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ShowErrorMessage(STR_ERROR_CAN_T_MOVE_VEHICLE, res.GetErrorMessage(), WL_INFO, 0, 0, res.GetTextRefStackGRF(), res.GetTextRefStackSize(), res.GetTextRefStack(), res.GetExtraErrorMessage());
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}
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}
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}
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