Change: Increase cargo type limit to 64.
This commit is contained in:
@@ -350,7 +350,8 @@ static const SaveLoad _company_economy_desc[] = {
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SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_INT64, 2, SL_MAX_VERSION),
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SLE_CONDVAR(CompanyEconomyEntry, delivered_cargo[NUM_CARGO - 1], SLE_INT32, 0, 169),
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SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, NUM_CARGO, 170, SL_MAX_VERSION),
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SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, 32, 170, 198),
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SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, NUM_CARGO, 199, SL_MAX_VERSION),
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SLE_VAR(CompanyEconomyEntry, performance_history, SLE_INT32),
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SLE_END()
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@@ -29,7 +29,7 @@ static void Load_PRIC()
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/** Cargo payment rates in pre 126 savegames */
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static void Load_CAPR()
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{
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uint num_cargo = IsSavegameVersionBefore(55) ? 12 : NUM_CARGO;
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uint num_cargo = IsSavegameVersionBefore(55) ? 12 : IsSavegameVersionBefore(199) ? 32 : NUM_CARGO;
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int vt = IsSavegameVersionBefore(65) ? SLE_FILE_I32 : SLE_FILE_I64;
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SlArray(NULL, num_cargo, vt | SLE_VAR_NULL);
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SlArray(NULL, num_cargo, SLE_FILE_U16 | SLE_VAR_NULL);
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@@ -266,8 +266,9 @@
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* 196 27778 1.7.x
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* 197 27978 1.8.x
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* 198
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* 199
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*/
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extern const uint16 SAVEGAME_VERSION = 198; ///< Current savegame version of OpenTTD.
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extern const uint16 SAVEGAME_VERSION = 199; ///< Current savegame version of OpenTTD.
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SavegameType _savegame_type; ///< type of savegame we are loading
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FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop.
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@@ -329,6 +329,7 @@ static void Load_STNS()
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_cargo_days = 0;
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_cargo_feeder_share = 0;
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uint num_cargo = IsSavegameVersionBefore(55) ? 12 : IsSavegameVersionBefore(199) ? 32 : NUM_CARGO;
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int index;
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while ((index = SlIterateArray()) != -1) {
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Station *st = new (index) Station();
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@@ -337,7 +338,6 @@ static void Load_STNS()
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_waiting_acceptance = 0;
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uint num_cargo = IsSavegameVersionBefore(55) ? 12 : NUM_CARGO;
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for (CargoID i = 0; i < num_cargo; i++) {
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GoodsEntry *ge = &st->goods[i];
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SlObject(ge, GetGoodsDesc());
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@@ -377,10 +377,11 @@ static void Ptrs_STNS()
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/* Don't run when savegame version is higher than or equal to 123. */
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if (!IsSavegameVersionBefore(123)) return;
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uint num_cargo = IsSavegameVersionBefore(199) ? 32 : NUM_CARGO;
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Station *st;
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FOR_ALL_STATIONS(st) {
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if (!IsSavegameVersionBefore(68)) {
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for (CargoID i = 0; i < NUM_CARGO; i++) {
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for (CargoID i = 0; i < num_cargo; i++) {
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GoodsEntry *ge = &st->goods[i];
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SwapPackets(ge);
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SlObject(ge, GetGoodsDesc());
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@@ -440,7 +441,8 @@ static const SaveLoad _station_desc[] = {
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SLE_VAR(Station, last_vehicle_type, SLE_UINT8),
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SLE_VAR(Station, had_vehicle_of_type, SLE_UINT8),
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SLE_LST(Station, loading_vehicles, REF_VEHICLE),
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SLE_CONDVAR(Station, always_accepted, SLE_UINT32, 127, SL_MAX_VERSION),
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SLE_CONDVAR(Station, always_accepted, SLE_FILE_U32 | SLE_VAR_U64, 127, 198),
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SLE_CONDVAR(Station, always_accepted, SLE_UINT64, 199, SL_MAX_VERSION),
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SLE_END()
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};
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@@ -520,6 +522,7 @@ static void Load_STNN()
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{
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_num_flows = 0;
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uint num_cargo = IsSavegameVersionBefore(199) ? 32 : NUM_CARGO;
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int index;
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while ((index = SlIterateArray()) != -1) {
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bool waypoint = (SlReadByte() & FACIL_WAYPOINT) != 0;
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@@ -538,7 +541,7 @@ static void Load_STNN()
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memcpy(st->airport.psa->storage, _old_st_persistent_storage.storage, sizeof(st->airport.psa->storage));
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}
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for (CargoID i = 0; i < NUM_CARGO; i++) {
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for (CargoID i = 0; i < num_cargo; i++) {
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SlObject(&st->goods[i], GetGoodsDesc());
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FlowSaveLoad flow;
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FlowStat *fs = NULL;
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@@ -580,9 +583,10 @@ static void Ptrs_STNN()
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/* Don't run when savegame version lower than 123. */
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if (IsSavegameVersionBefore(123)) return;
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uint num_cargo = IsSavegameVersionBefore(199) ? 32 : NUM_CARGO;
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Station *st;
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FOR_ALL_STATIONS(st) {
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for (CargoID i = 0; i < NUM_CARGO; i++) {
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for (CargoID i = 0; i < num_cargo; i++) {
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GoodsEntry *ge = &st->goods[i];
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if (IsSavegameVersionBefore(183)) {
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SwapPackets(ge);
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@@ -192,7 +192,8 @@ static const SaveLoad _town_desc[] = {
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SLE_CONDLST(Town, psa_list, REF_STORAGE, 161, SL_MAX_VERSION),
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SLE_CONDVAR(Town, cargo_produced, SLE_UINT32, 166, SL_MAX_VERSION),
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SLE_CONDVAR(Town, cargo_produced, SLE_FILE_U32 | SLE_VAR_U64, 166, 198),
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SLE_CONDVAR(Town, cargo_produced, SLE_UINT64, 199, SL_MAX_VERSION),
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/* reserve extra space in savegame here. (currently 30 bytes) */
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SLE_CONDNULL(30, 2, SL_MAX_VERSION),
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@@ -274,12 +275,13 @@ static void Save_TOWN()
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static void Load_TOWN()
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{
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int index;
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uint num_cargo = IsSavegameVersionBefore(199) ? 32 : NUM_CARGO;
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while ((index = SlIterateArray()) != -1) {
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Town *t = new (index) Town();
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SlObject(t, _town_desc);
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for (CargoID i = 0; i < NUM_CARGO; i++) {
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for (CargoID i = 0; i < num_cargo; i++) {
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SlObject(&t->supplied[i], _town_supplied_desc);
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}
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for (int i = TE_BEGIN; i < TE_END; i++) {
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