Change: Increase cargo type limit to 64.
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@@ -192,7 +192,8 @@ static const SaveLoad _town_desc[] = {
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SLE_CONDLST(Town, psa_list, REF_STORAGE, 161, SL_MAX_VERSION),
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SLE_CONDVAR(Town, cargo_produced, SLE_UINT32, 166, SL_MAX_VERSION),
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SLE_CONDVAR(Town, cargo_produced, SLE_FILE_U32 | SLE_VAR_U64, 166, 198),
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SLE_CONDVAR(Town, cargo_produced, SLE_UINT64, 199, SL_MAX_VERSION),
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/* reserve extra space in savegame here. (currently 30 bytes) */
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SLE_CONDNULL(30, 2, SL_MAX_VERSION),
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@@ -274,12 +275,13 @@ static void Save_TOWN()
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static void Load_TOWN()
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{
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int index;
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uint num_cargo = IsSavegameVersionBefore(199) ? 32 : NUM_CARGO;
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while ((index = SlIterateArray()) != -1) {
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Town *t = new (index) Town();
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SlObject(t, _town_desc);
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for (CargoID i = 0; i < NUM_CARGO; i++) {
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for (CargoID i = 0; i < num_cargo; i++) {
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SlObject(&t->supplied[i], _town_supplied_desc);
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}
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for (int i = TE_BEGIN; i < TE_END; i++) {
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