(svn r14949) -Cleanup: pointer coding style
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@@ -251,7 +251,7 @@ static void ServerStartError(const char *error)
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NetworkError(STR_NETWORK_ERR_SERVER_START);
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}
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static void NetworkClientError(NetworkRecvStatus res, NetworkClientSocket* cs)
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static void NetworkClientError(NetworkRecvStatus res, NetworkClientSocket *cs)
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{
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// First, send a CLIENT_ERROR to the server, so he knows we are
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// disconnection (and why!)
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@@ -644,7 +644,7 @@ static void NetworkInitialize()
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// Query a server to fetch his game-info
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// If game_info is true, only the gameinfo is fetched,
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// else only the client_info is fetched
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void NetworkTCPQueryServer(const char* host, unsigned short port)
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void NetworkTCPQueryServer(const char *host, unsigned short port)
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{
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if (!_network_available) return;
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