(svn r14949) -Cleanup: pointer coding style
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@@ -150,7 +150,7 @@ protected:
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}
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/** Sort servers by name. */
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static int CDECL NGameNameSorter(NetworkGameList* const *a, NetworkGameList* const *b)
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static int CDECL NGameNameSorter(NetworkGameList * const *a, NetworkGameList * const *b)
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{
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return strcasecmp((*a)->info.server_name, (*b)->info.server_name);
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}
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@@ -158,7 +158,7 @@ protected:
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/** Sort servers by the amount of clients online on a
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* server. If the two servers have the same amount, the one with the
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* higher maximum is preferred. */
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static int CDECL NGameClientSorter(NetworkGameList* const *a, NetworkGameList* const *b)
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static int CDECL NGameClientSorter(NetworkGameList * const *a, NetworkGameList * const *b)
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{
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/* Reverse as per default we are interested in most-clients first */
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int r = (*a)->info.clients_on - (*b)->info.clients_on;
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@@ -170,7 +170,7 @@ protected:
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}
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/** Sort servers by map size */
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static int CDECL NGameMapSizeSorter(NetworkGameList* const *a, NetworkGameList* const *b)
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static int CDECL NGameMapSizeSorter(NetworkGameList * const *a, NetworkGameList * const *b)
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{
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/* Sort by the area of the map. */
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int r = ((*a)->info.map_height) * ((*a)->info.map_width) - ((*b)->info.map_height) * ((*b)->info.map_width);
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@@ -180,14 +180,14 @@ protected:
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}
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/** Sort servers by current date */
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static int CDECL NGameDateSorter(NetworkGameList* const *a, NetworkGameList* const *b)
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static int CDECL NGameDateSorter(NetworkGameList * const *a, NetworkGameList * const *b)
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{
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int r = (*a)->info.game_date - (*b)->info.game_date;
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return (r != 0) ? r : NGameClientSorter(a, b);
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}
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/** Sort servers by the number of days the game is running */
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static int CDECL NGameYearsSorter(NetworkGameList* const *a, NetworkGameList* const *b)
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static int CDECL NGameYearsSorter(NetworkGameList * const *a, NetworkGameList * const *b)
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{
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int r = (*a)->info.game_date - (*a)->info.start_date - (*b)->info.game_date + (*b)->info.start_date;
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return (r != 0) ? r : NGameDateSorter(a, b);
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@@ -195,7 +195,7 @@ protected:
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/** Sort servers by joinability. If both servers are the
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* same, prefer the non-passworded server first. */
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static int CDECL NGameAllowedSorter(NetworkGameList* const *a, NetworkGameList* const *b)
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static int CDECL NGameAllowedSorter(NetworkGameList * const *a, NetworkGameList * const *b)
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{
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/* The servers we do not know anything about (the ones that did not reply) should be at the bottom) */
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int r = StrEmpty((*a)->info.server_revision) - StrEmpty((*b)->info.server_revision);
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