(svn r14949) -Cleanup: pointer coding style
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@@ -366,9 +366,9 @@ static const DiagDirection _road_pf_directions[] = {
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DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE, INVALID_DIAGDIR, INVALID_DIAGDIR
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};
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static bool EnumRoadSignalFindDepot(TileIndex tile, void* data, Trackdir trackdir, uint length)
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static bool EnumRoadSignalFindDepot(TileIndex tile, void *data, Trackdir trackdir, uint length)
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{
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RoadFindDepotData* rfdd = (RoadFindDepotData*)data;
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RoadFindDepotData *rfdd = (RoadFindDepotData*)data;
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tile += TileOffsByDiagDir(_road_pf_directions[trackdir]);
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@@ -381,7 +381,7 @@ static bool EnumRoadSignalFindDepot(TileIndex tile, void* data, Trackdir trackdi
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return false;
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}
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static const Depot* FindClosestRoadDepot(const Vehicle* v)
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static const Depot *FindClosestRoadDepot(const Vehicle *v)
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{
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switch (_settings_game.pf.pathfinder_for_roadvehs) {
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case VPF_YAPF: /* YAPF */
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@@ -707,7 +707,7 @@ TileIndex RoadVehicle::GetOrderStationLocation(StationID station)
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}
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}
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static void StartRoadVehSound(const Vehicle* v)
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static void StartRoadVehSound(const Vehicle *v)
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{
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if (!PlayVehicleSound(v, VSE_START)) {
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SoundFx s = RoadVehInfo(v->engine_type)->sfx;
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@@ -790,7 +790,7 @@ static Vehicle *RoadVehFindCloseTo(Vehicle *v, int x, int y, Direction dir)
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return rvf.best;
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}
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static void RoadVehArrivesAt(const Vehicle* v, Station* st)
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static void RoadVehArrivesAt(const Vehicle *v, Station *st)
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{
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if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) {
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/* Check if station was ever visited before */
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@@ -854,7 +854,7 @@ static int RoadVehAccelerate(Vehicle *v)
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return scaled_spd;
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}
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static Direction RoadVehGetNewDirection(const Vehicle* v, int x, int y)
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static Direction RoadVehGetNewDirection(const Vehicle *v, int x, int y)
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{
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static const Direction _roadveh_new_dir[] = {
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DIR_N , DIR_NW, DIR_W , INVALID_DIR,
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@@ -869,7 +869,7 @@ static Direction RoadVehGetNewDirection(const Vehicle* v, int x, int y)
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return _roadveh_new_dir[y * 4 + x];
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}
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static Direction RoadVehGetSlidingDirection(const Vehicle* v, int x, int y)
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static Direction RoadVehGetSlidingDirection(const Vehicle *v, int x, int y)
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{
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Direction new_dir = RoadVehGetNewDirection(v, x, y);
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Direction old_dir = v->direction;
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@@ -881,15 +881,15 @@ static Direction RoadVehGetSlidingDirection(const Vehicle* v, int x, int y)
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}
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struct OvertakeData {
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const Vehicle* u;
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const Vehicle* v;
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const Vehicle *u;
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const Vehicle *v;
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TileIndex tile;
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Trackdir trackdir;
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};
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static Vehicle *EnumFindVehBlockingOvertake(Vehicle *v, void* data)
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static Vehicle *EnumFindVehBlockingOvertake(Vehicle *v, void *data)
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{
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const OvertakeData* od = (OvertakeData*)data;
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const OvertakeData *od = (OvertakeData*)data;
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return
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v->type == VEH_ROAD && v->First() == v && v != od->u && v != od->v ?
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@@ -995,9 +995,9 @@ struct FindRoadToChooseData {
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uint mindist;
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};
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static bool EnumRoadTrackFindDist(TileIndex tile, void* data, Trackdir trackdir, uint length)
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static bool EnumRoadTrackFindDist(TileIndex tile, void *data, Trackdir trackdir, uint length)
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{
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FindRoadToChooseData* frd = (FindRoadToChooseData*)data;
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FindRoadToChooseData *frd = (FindRoadToChooseData*)data;
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uint dist = DistanceManhattan(tile, frd->dest);
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if (dist <= frd->mindist) {
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@@ -1009,10 +1009,10 @@ static bool EnumRoadTrackFindDist(TileIndex tile, void* data, Trackdir trackdir,
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return false;
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}
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static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, NPFFindStationOrTileData* target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes)
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static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, NPFFindStationOrTileData *target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes)
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{
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void* perf = NpfBeginInterval();
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void *perf = NpfBeginInterval();
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NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, ignore_start_tile, target, type, sub_type, owner, railtypes);
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int t = NpfEndInterval(perf);
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DEBUG(yapf, 4, "[NPFR] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size);
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@@ -1027,7 +1027,7 @@ static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Tra
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* @param enterdir the direction the vehicle enters the tile from
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* @return the Trackdir to take
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*/
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static Trackdir RoadFindPathToDest(Vehicle* v, TileIndex tile, DiagDirection enterdir)
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static Trackdir RoadFindPathToDest(Vehicle *v, TileIndex tile, DiagDirection enterdir)
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{
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#define return_track(x) { best_track = (Trackdir)x; goto found_best_track; }
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@@ -1662,7 +1662,7 @@ again:
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if (IsRoadVehFront(v) && !IsInsideMM(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
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/* Vehicle is not in a road stop.
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* Check for another vehicle to overtake */
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Vehicle* u = RoadVehFindCloseTo(v, x, y, new_dir);
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Vehicle *u = RoadVehFindCloseTo(v, x, y, new_dir);
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if (u != NULL) {
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u = u->First();
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