(svn r14949) -Cleanup: pointer coding style

This commit is contained in:
rubidium
2009-01-10 00:31:47 +00:00
parent c3839648f7
commit 11da45ee55
126 changed files with 556 additions and 556 deletions

View File

@@ -68,7 +68,7 @@ static struct {
WriterProc *write_bytes; ///< savegame writer function
ReaderProc *read_bytes; ///< savegame loader function
const ChunkHandler* const *chs; ///< the chunk of data that is being processed atm (vehicles, signs, etc.)
const ChunkHandler * const *chs; ///< the chunk of data that is being processed atm (vehicles, signs, etc.)
/* When saving/loading savegames, they are always saved to a temporary memory-place
* to be flushed to file (save) or to final place (load) when full. */
@@ -696,8 +696,8 @@ void SlArray(void *array, size_t length, VarType conv)
}
static uint ReferenceToInt(const void* obj, SLRefType rt);
static void* IntToReference(uint index, SLRefType rt);
static uint ReferenceToInt(const void *obj, SLRefType rt);
static void *IntToReference(uint index, SLRefType rt);
/**
@@ -1014,7 +1014,7 @@ static void SlSaveChunk(const ChunkHandler *ch)
static void SlSaveChunks()
{
const ChunkHandler *ch;
const ChunkHandler* const *chsc;
const ChunkHandler * const *chsc;
uint p;
for (p = 0; p != CH_NUM_PRI_LEVELS; p++) {