(svn r14949) -Cleanup: pointer coding style
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@@ -59,7 +59,7 @@
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#include "table/strings.h"
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#include "table/train_cmd.h"
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static Track ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck);
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static Track ChooseTrainTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck);
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static bool TrainCheckIfLineEnds(Vehicle *v);
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static void TrainController(Vehicle *v, Vehicle *nomove, bool update_image);
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static TileIndex TrainApproachingCrossingTile(const Vehicle *v);
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@@ -2615,7 +2615,7 @@ static const byte _pick_track_table[6] = {1, 3, 2, 2, 0, 0};
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* @param dest [out]
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* @return The best track the train should follow
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*/
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static Track DoTrainPathfind(Vehicle* v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found, bool do_track_reservation, PBSTileInfo *dest)
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static Track DoTrainPathfind(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found, bool do_track_reservation, PBSTileInfo *dest)
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{
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Track best_track;
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@@ -2809,7 +2809,7 @@ static PBSTileInfo ExtendTrainReservation(const Vehicle *v, TrackBits *new_track
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* @param override_tailtype Whether all physically compatible railtypes should be followed.
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* @return True if a path to a safe stopping tile could be reserved.
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*/
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static bool TryReserveSafeTrack(const Vehicle* v, TileIndex tile, Trackdir td, bool override_tailtype)
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static bool TryReserveSafeTrack(const Vehicle *v, TileIndex tile, Trackdir td, bool override_tailtype)
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{
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if (_settings_game.pf.pathfinder_for_trains == VPF_YAPF) {
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return YapfRailFindNearestSafeTile(v, tile, td, override_tailtype);
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@@ -2895,7 +2895,7 @@ public:
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};
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/* choose a track */
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static Track ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck)
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static Track ChooseTrainTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck)
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{
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Track best_track = INVALID_TRACK;
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bool do_track_reservation = _settings_game.pf.reserve_paths || force_res;
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