(svn r14949) -Cleanup: pointer coding style
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@@ -164,7 +164,7 @@ public:
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/** If path was found return the best node that has reached the destination. Otherwise
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* return the best visited node (which was nearest to the destination).
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*/
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FORCEINLINE Node* GetBestNode()
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FORCEINLINE Node *GetBestNode()
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{
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return (m_pBestDestNode != NULL) ? m_pBestDestNode : m_pBestIntermediateNode;
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}
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@@ -193,7 +193,7 @@ public:
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}
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/** add multiple nodes - direct children of the given node */
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FORCEINLINE void AddMultipleNodes(Node* parent, const TrackFollower &tf)
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FORCEINLINE void AddMultipleNodes(Node *parent, const TrackFollower &tf)
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{
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bool is_choice = (KillFirstBit(tf.m_new_td_bits) != TRACKDIR_BIT_NONE);
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for (TrackdirBits rtds = tf.m_new_td_bits; rtds != TRACKDIR_BIT_NONE; rtds = KillFirstBit(rtds)) {
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@@ -242,7 +242,7 @@ public:
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}
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// check new node against open list
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Node* openNode = m_nodes.FindOpenNode(n.GetKey());
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Node *openNode = m_nodes.FindOpenNode(n.GetKey());
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if (openNode != NULL) {
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// another node exists with the same key in the open list
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// is it better than new one?
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@@ -257,7 +257,7 @@ public:
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}
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// check new node against closed list
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Node* closedNode = m_nodes.FindClosedNode(n.GetKey());
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Node *closedNode = m_nodes.FindClosedNode(n.GetKey());
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if (closedNode != NULL) {
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// another node exists with the same key in the closed list
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// is it better than new one?
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