(svn r14949) -Cleanup: pointer coding style
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@@ -363,13 +363,13 @@ public:
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return true;
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}
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static Depot* stFindNearestDepot(const Vehicle* v, TileIndex tile, Trackdir td)
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static Depot *stFindNearestDepot(const Vehicle *v, TileIndex tile, Trackdir td)
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{
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Tpf pf;
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return pf.FindNearestDepot(v, tile, td);
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}
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FORCEINLINE Depot* FindNearestDepot(const Vehicle* v, TileIndex tile, Trackdir td)
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FORCEINLINE Depot *FindNearestDepot(const Vehicle *v, TileIndex tile, Trackdir td)
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{
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// set origin and destination nodes
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Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td));
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@@ -383,7 +383,7 @@ public:
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Node *n = Yapf().GetBestNode();
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TileIndex depot_tile = n->m_segment_last_tile;
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assert(IsRoadDepotTile(depot_tile));
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Depot* ret = GetDepotByTile(depot_tile);
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Depot *ret = GetDepotByTile(depot_tile);
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return ret;
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}
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};
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@@ -444,7 +444,7 @@ uint YapfRoadVehDistanceToTile(const Vehicle *v, TileIndex tile)
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return dist;
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}
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Depot* YapfFindNearestRoadDepot(const Vehicle *v)
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Depot *YapfFindNearestRoadDepot(const Vehicle *v)
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{
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TileIndex tile = v->tile;
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Trackdir trackdir = GetVehicleTrackdir(v);
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@@ -458,13 +458,13 @@ Depot* YapfFindNearestRoadDepot(const Vehicle *v)
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}
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// default is YAPF type 2
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typedef Depot* (*PfnFindNearestDepot)(const Vehicle*, TileIndex, Trackdir);
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typedef Depot *(*PfnFindNearestDepot)(const Vehicle*, TileIndex, Trackdir);
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PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot;
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// check if non-default YAPF type should be used
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if (_settings_game.pf.yapf.disable_node_optimization)
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pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg
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Depot* ret = pfnFindNearestDepot(v, tile, trackdir);
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Depot *ret = pfnFindNearestDepot(v, tile, trackdir);
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return ret;
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}
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