(svn r18853) -Codechange: apply coding style to GenWorld's enums, structs and typedefs

This commit is contained in:
smatz
2010-01-17 22:59:24 +00:00
parent a271ef214b
commit 11e3a00a23
5 changed files with 67 additions and 67 deletions

View File

@@ -867,7 +867,7 @@ void GenerateLandscape(byte mode)
};
uint steps = (_settings_game.game_creation.landscape == LT_TROPIC) ? GLS_TROPIC : GLS_OTHER;
if (mode == GW_HEIGHTMAP) {
if (mode == GWM_HEIGHTMAP) {
SetGeneratingWorldProgress(GWP_LANDSCAPE, steps + GLS_HEIGHTMAP);
LoadHeightmap(_file_to_saveload.name);
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);