(svn r18853) -Codechange: apply coding style to GenWorld's enums, structs and typedefs
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@@ -867,7 +867,7 @@ void GenerateLandscape(byte mode)
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};
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uint steps = (_settings_game.game_creation.landscape == LT_TROPIC) ? GLS_TROPIC : GLS_OTHER;
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if (mode == GW_HEIGHTMAP) {
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if (mode == GWM_HEIGHTMAP) {
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SetGeneratingWorldProgress(GWP_LANDSCAPE, steps + GLS_HEIGHTMAP);
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LoadHeightmap(_file_to_saveload.name);
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IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
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