(svn r6922) -Feature: Add proper cloning sprites and cursors, different for each vehicle. Big thanks

to MB for the initial design and skidd13 for the iconified version(s).
-Codechange: Change the autorenew sprites from recycle to upgrade (skidd13)
-Codechange: Change the shared orders icon (MeusH)
-Add missing table/files.h file to VS project file.
This commit is contained in:
Darkvater
2006-10-24 12:56:14 +00:00
parent e08dfce57c
commit 1204eeacfe
8 changed files with 28 additions and 20 deletions

View File

@@ -48,7 +48,7 @@ enum Sprites {
SPR_ASCII_SPACE_BIG = 450,
/* Extra graphic spritenumbers */
OPENTTD_SPRITES_COUNT = 109, // number of gfx-sprites in openttd.grf
OPENTTD_SPRITES_COUNT = 116, // number of gfx-sprites in openttd.grf
SPR_CANALS_BASE = 5382,
SPR_SLOPES_BASE = SPR_CANALS_BASE + 70,
SPR_AUTORAIL_BASE = SPR_SLOPES_BASE + 78,
@@ -71,10 +71,10 @@ enum Sprites {
SPR_ARROW_RIGHT = SPR_OPENTTD_BASE + 91,
/* Clone vehicles stuff */
SPR_CLONE_AIRCRAFT = SPR_OPENTTD_BASE + 92,
SPR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 92,
SPR_CLONE_SHIP = SPR_OPENTTD_BASE + 92,
SPR_CLONE_TRAIN = SPR_OPENTTD_BASE + 92,
SPR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 109,
SPR_CLONE_SHIP = SPR_OPENTTD_BASE + 111,
SPR_CLONE_AIRCRAFT = SPR_OPENTTD_BASE + 113,
SPR_SELL_TRAIN = SPR_OPENTTD_BASE + 96,
SPR_SELL_ROADVEH = SPR_OPENTTD_BASE + 97,
@@ -90,6 +90,8 @@ enum Sprites {
SPR_REPLACE_AIRCRAFT = SPR_OPENTTD_BASE + 107,
SPR_SELL_CHAIN_TRAIN = SPR_OPENTTD_BASE + 108,
SPR_SHARED_ORDERS_ICON = SPR_OPENTTD_BASE + 115,
/* Network GUI sprites */
SPR_SQUARE = SPR_OPENTTD_BASE + 20, // colored square (used for newgrf compatibility)
SPR_LOCK = SPR_OPENTTD_BASE + 19, // lock icon (for password protected servers)
@@ -1186,7 +1188,10 @@ typedef enum CursorSprites {
SPR_CURSOR_TRUCK_STATION = 2726,
SPR_CURSOR_ROAD_TUNNEL = 2433,
SPR_CURSOR_CLONE = SPR_OPENTTD_BASE + 93,
SPR_CURSOR_CLONE_TRAIN = SPR_OPENTTD_BASE + 93,
SPR_CURSOR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 110,
SPR_CURSOR_CLONE_SHIP = SPR_OPENTTD_BASE + 112,
SPR_CURSOR_CLONE_AIRPLANE = SPR_OPENTTD_BASE + 114,
} CursorSprite;
/// Animation macro in table/animcursors.h (_animcursors[])