(svn r12706) -Merge: the thread rewrite from NoAI. The rewrite makes the threading we have better extendable.
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188
src/thread_win32.cpp
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188
src/thread_win32.cpp
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/* $Id$ */
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/** @file thread_win32.cpp Win32 thread implementation of Threads. */
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#include "stdafx.h"
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#include "thread.h"
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#include "debug.h"
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#include "core/alloc_func.hpp"
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#include <stdlib.h>
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#include <windows.h>
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#include <process.h>
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/**
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* Win32 thread version for ThreadObject.
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*/
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class ThreadObject_Win32 : public ThreadObject {
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private:
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uint m_id_thr;
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HANDLE m_h_thr;
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OTTDThreadFunc m_proc;
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void *m_param;
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bool m_attached;
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void *ret;
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public:
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/**
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* Create a win32 thread and start it, calling proc(param).
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*/
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ThreadObject_Win32(OTTDThreadFunc proc, void *param) :
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m_id_thr(0),
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m_h_thr(NULL),
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m_proc(proc),
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m_param(param),
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m_attached(false)
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{
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m_h_thr = (HANDLE)_beginthreadex(NULL, 0, &stThreadProc, this, CREATE_SUSPENDED, &m_id_thr);
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if (m_h_thr == NULL) return;
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ResumeThread(m_h_thr);
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}
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/**
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* Create a win32 thread and attach current thread to it.
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*/
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ThreadObject_Win32() :
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m_id_thr(0),
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m_h_thr(NULL),
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m_proc(NULL),
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m_param(NULL),
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m_attached(false)
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{
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BOOL ret = DuplicateHandle(GetCurrentProcess(), GetCurrentThread(), GetCurrentProcess(), &m_h_thr, 0, FALSE, DUPLICATE_SAME_ACCESS);
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if (!ret) return;
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m_id_thr = GetCurrentThreadId();
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}
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/* virtual */ ~ThreadObject_Win32()
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{
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if (m_h_thr != NULL) {
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CloseHandle(m_h_thr);
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m_h_thr = NULL;
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}
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}
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/* virtual */ bool IsRunning()
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{
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if (m_h_thr == NULL) return false;
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DWORD exit_code = 0;
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if (!GetExitCodeThread(m_h_thr, &exit_code)) return false;
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return (exit_code == STILL_ACTIVE);
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}
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/* virtual */ bool WaitForStop()
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{
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/* You can't wait on yourself */
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assert(!IsCurrent());
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/* If the thread is not running, waiting is over */
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if (!IsRunning()) return true;
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DWORD res = WaitForSingleObject(m_h_thr, INFINITE);
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return res == WAIT_OBJECT_0;
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}
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/* virtual */ bool Exit()
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{
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/* You can only exit yourself */
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assert(IsCurrent());
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/* If the thread is not running, we are already closed */
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if (!IsRunning()) return false;
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/* For now we terminate by throwing an error, gives much cleaner cleanup */
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throw 0;
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}
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/* virtual */ void *Join()
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{
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/* You cannot join yourself */
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assert(!IsCurrent());
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WaitForSingleObject(m_h_thr, INFINITE);
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return this->ret;
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}
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/* virtual */ bool IsCurrent()
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{
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DWORD id_cur = GetCurrentThreadId();
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return id_cur == m_id_thr;
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}
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/* virtual */ uint GetId()
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{
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return m_id_thr;
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}
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private:
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/**
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* On thread creation, this function is called, which calls the real startup
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* function. This to get back into the correct instance again.
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*/
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static uint CALLBACK stThreadProc(void *thr)
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{
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return ((ThreadObject_Win32 *)thr)->ThreadProc();
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}
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/**
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* A new thread is created, and this function is called. Call the custom
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* function of the creator of the thread.
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*/
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uint ThreadProc()
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{
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try {
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this->ret = m_proc(m_param);
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} catch (...) {
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}
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return 0;
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}
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};
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/* static */ ThreadObject *ThreadObject::New(OTTDThreadFunc proc, void *param)
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{
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return new ThreadObject_Win32(proc, param);
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}
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/* static */ ThreadObject* ThreadObject::AttachCurrent()
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{
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return new ThreadObject_Win32();
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}
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/* static */ uint ThreadObject::CurrentId()
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{
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return GetCurrentThreadId();
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}
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/**
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* Win32 thread version of ThreadSemaphore.
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*/
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class ThreadSemaphore_Win32 : public ThreadSemaphore {
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private:
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HANDLE m_handle;
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public:
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ThreadSemaphore_Win32()
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{
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m_handle = ::CreateEvent(NULL, FALSE, FALSE, NULL);
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}
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/* virtual */ ~ThreadSemaphore_Win32()
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{
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::CloseHandle(m_handle);
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}
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/* virtual */ void Set()
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{
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::SetEvent(m_handle);
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}
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/* virtual */ void Wait()
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{
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::WaitForSingleObject(m_handle, INFINITE);
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}
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};
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/* static */ ThreadSemaphore *ThreadSemaphore::New()
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{
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return new ThreadSemaphore_Win32();
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}
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